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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-04 23:26:22 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-04 23:41:45 +0200
commit6cacaa3d7f55d91d8b7ca178f8595cc6c6b4383d (patch)
treea4ae355fe26eda518a5fd82c15347b6cfcf6b7f6 /src/gui/menuwindow.cpp
parent1b06ec9f12e3fbfe6fbf6579fb64bb895464badb (diff)
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Replaced emote window with a new emote popup
The popup is meant to be temporary, showing the emote instantly when you click on it. It adapts nicely to show any number of emotes. I still need to add a better way of assigning emote shortcuts, since currently you can only change which emote is assigned to which shortcut by actually using it.
Diffstat (limited to 'src/gui/menuwindow.cpp')
-rw-r--r--src/gui/menuwindow.cpp155
1 files changed, 0 insertions, 155 deletions
diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp
deleted file mode 100644
index 06ebb39c..00000000
--- a/src/gui/menuwindow.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "gui/menuwindow.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/window.h"
-
-#include "graphics.h"
-
-#include "utils/gettext.h"
-
-#include <guichan/actionlistener.hpp>
-
-#include <string>
-
-extern Window *equipmentWindow;
-extern Window *inventoryWindow;
-extern Window *itemShortcutWindow;
-extern Window *emoteWindow;
-extern Window *setupWindow;
-extern Window *skillDialog;
-extern Window *statusWindow;
-#ifdef TMWSERV_SUPPORT
-extern Window *buddyWindow;
-extern Window *guildWindow;
-extern Window *magicDialog;
-#endif
-
-namespace {
- struct MenuWindowListener : public gcn::ActionListener
- {
- /**
- * Called when receiving actions from widget.
- */
- void action(const gcn::ActionEvent &event);
- } listener;
-}
-
-MenuWindow::MenuWindow():
- Popup("Menu")
-{
- // Buttons
- static const char *buttonNames[] =
- {
- N_("Status"),
- N_("Equipment"),
- N_("Inventory"),
- N_("Skills"),
-#ifdef TMWSERV_SUPPORT
- N_("Magic"),
- N_("Guilds"),
- N_("Buddys"),
-#endif
- N_("Shortcut"),
- N_("Emote"),
- N_("Setup"),
- 0
- };
- int x = 0, h = 0;
-
- for (const char **curBtn = buttonNames; *curBtn; curBtn++)
- {
- gcn::Button *btn = new Button(gettext(*curBtn), *curBtn, &listener);
- btn->setPosition(x, 0);
- add(btn);
- x += btn->getWidth() + 3;
- h = btn->getHeight();
- }
-
- setPosition(graphics->getWidth() - x - 3, 3);
- setContentSize(x - 3, h);
-
- setVisible((bool) config.getValue(getPopupName() + "Visible", true));
-}
-
-void MenuWindow::draw(gcn::Graphics *graphics)
-{
- drawChildren(graphics);
-}
-
-void MenuWindowListener::action(const gcn::ActionEvent &event)
-{
- Window *window = NULL;
-
- if (event.getId() == "Status")
- {
- window = statusWindow;
- }
- else if (event.getId() == "Equipment")
- {
- window = equipmentWindow;
- }
- else if (event.getId() == "Inventory")
- {
- window = inventoryWindow;
- }
- else if (event.getId() == "Skills")
- {
- window = skillDialog;
- }
-#ifdef TMWSERV_SUPPORT
- else if (event.getId() == "Magic")
- {
- window = magicDialog;
- }
- else if (event.getId() == "Guilds")
- {
- window = guildWindow;
- }
- else if (event.getId() == "Buddys")
- {
- window = buddyWindow;
- }
-#endif
- else if (event.getId() == "Shortcut")
- {
- window = itemShortcutWindow;
- }
- else if (event.getId() == "Emote")
- {
- window = emoteWindow;
- }
- else if (event.getId() == "Setup")
- {
- window = setupWindow;
- }
-
- if (window)
- {
- window->setVisible(!window->isVisible());
- if (window->isVisible())
- {
- window->requestMoveToTop();
- }
- }
-}