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author | Yohann Ferreira <bertram@cegetel.net> | 2005-09-16 22:15:32 +0000 |
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committer | Yohann Ferreira <bertram@cegetel.net> | 2005-09-16 22:15:32 +0000 |
commit | ad33117cb10b2aca5c70547af9c1fdf3ff7bc6e9 (patch) | |
tree | f8c50211bb91b80c009424fd7dc2eec201749fd3 /src/gui/menuwindow.cpp | |
parent | 927a23261b6d974969948d0a80478f3e0b88752a (diff) | |
download | mana-ad33117cb10b2aca5c70547af9c1fdf3ff7bc6e9.tar.gz mana-ad33117cb10b2aca5c70547af9c1fdf3ff7bc6e9.tar.bz2 mana-ad33117cb10b2aca5c70547af9c1fdf3ff7bc6e9.tar.xz mana-ad33117cb10b2aca5c70547af9c1fdf3ff7bc6e9.zip |
Improved General GUI Layout.
Diffstat (limited to 'src/gui/menuwindow.cpp')
-rw-r--r-- | src/gui/menuwindow.cpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp new file mode 100644 index 00000000..13d95032 --- /dev/null +++ b/src/gui/menuwindow.cpp @@ -0,0 +1,116 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "menuwindow.h" + +#include <guichan/widgets/label.hpp> +#include <sstream> + +#include "button.h" +#include "equipmentwindow.h" +#include "inventorywindow.h" +#include "status.h" +#include "skill.h" + +extern Window *setupWindow; + + +MenuWindow::MenuWindow(): + Window("") +{ + setResizable(false); + setMovable(false); + setTitleBarHeight(0); + + // Buttons + // ------------ + statusButton = new Button("Status"); + statusButton->setEventId("Status"); + statusButton->addActionListener(this); + statusButton->setPosition(0, 3); + add(statusButton); + + equipmentButton = new Button("Equipment"); + equipmentButton->setEventId("Equipment"); + equipmentButton->addActionListener(this); + equipmentButton->setPosition(statusButton->getX() + statusButton->getWidth() + 3, statusButton->getY()); + add(equipmentButton); + + inventoryButton = new Button("Inventory"); + inventoryButton->setEventId("Inventory"); + inventoryButton->addActionListener(this); + inventoryButton->setPosition(equipmentButton->getX() + equipmentButton->getWidth() + 3, statusButton->getY()); + add(inventoryButton); + + skillsButton = new Button("Skills"); + skillsButton->setEventId("Skills"); + skillsButton->addActionListener(this); + skillsButton->setPosition(inventoryButton->getX() + inventoryButton->getWidth() + 3, statusButton->getY()); + add(skillsButton); + + setupButton = new Button("Setup"); + setupButton->setEventId("Setup"); + setupButton->addActionListener(this); + setupButton->setPosition(skillsButton->getX() + skillsButton->getWidth() + 3, statusButton->getY()); + add(setupButton); + + setContentSize(setupButton->getX() + setupButton->getWidth(), setupButton->getY() + setupButton->getHeight()); +} + +MenuWindow::~MenuWindow() +{ + delete statusButton; + delete equipmentButton; + delete skillsButton; + delete inventoryButton; + delete setupButton; +} + +void MenuWindow::draw(gcn::Graphics *graphics) +{ + Window::drawContent(graphics); +} + +void MenuWindow::action(const std::string& eventId) +{ + if (eventId == "Status") + { + statusWindow->setVisible(!statusWindow->isVisible()); + } + if (eventId == "Equipment") + { + equipmentWindow->setVisible(!equipmentWindow->isVisible()); + } + if (eventId == "Inventory") + { + inventoryWindow->setVisible(!inventoryWindow->isVisible()); + } + if (eventId == "Skills") + { + skillDialog->setVisible(!skillDialog->isVisible()); + } + if (eventId == "Setup") + { + setupWindow->setVisible(!setupWindow->isVisible()); + } +} |