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authorIra Rice <irarice@gmail.com>2009-01-10 13:42:43 -0700
committerIra Rice <irarice@gmail.com>2009-01-10 13:42:43 -0700
commitf634a2811c613d6ec43915841b37b66d54e2d4d4 (patch)
tree4195b9ef6baac725b8abacddd764f42dbf6492ba /src/gui/itemshortcutcontainer.cpp
parentd80a7f02c4e1b9f9a728364b61118cc25d872a58 (diff)
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Made a few more window components use a transparency under OpenGL, as
well as some code style cleanups in the skill dialog. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/itemshortcutcontainer.cpp')
-rw-r--r--src/gui/itemshortcutcontainer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp
index f0ab8274..b576e843 100644
--- a/src/gui/itemshortcutcontainer.cpp
+++ b/src/gui/itemshortcutcontainer.cpp
@@ -21,6 +21,7 @@
#include "itemshortcutcontainer.h"
+#include "../configuration.h"
#include "../graphics.h"
#include "../inventory.h"
#include "../item.h"
@@ -47,6 +48,8 @@ ItemShortcutContainer::ItemShortcutContainer():
mBackgroundImg = resman->getImage("graphics/gui/item_shortcut_bgr.png");
mMaxItems = itemShortcut->getItemCount();
+ mBackgroundImg->setAlpha(config.getValue("guialpha", 0.8));
+
mBoxHeight = 42;
mBoxWidth = 36;
}