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authorIra Rice <irarice@gmail.com>2009-01-12 15:41:10 -0700
committerIra Rice <irarice@gmail.com>2009-01-12 15:41:10 -0700
commit7f8f7bcd329e62d240914686b01a9cd68624309c (patch)
tree1256aff76fa3f81b62724e73197eb94d231d9045 /src/gui/itemshortcutcontainer.cpp
parentfc1539e019b6d916d1470ddf1f31997044af8396 (diff)
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Some rather pedantic changes. Unified all naming for emoticons in the
code so that only one term is used everywhere (to simplify maintainability), as well as corrected several variable names and comments where there was copy/pasted code, but it wasn't corrected. Also moved emote shortcuts back to where they were originally, to reduce player confusion when the next build comes around. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/itemshortcutcontainer.cpp')
-rw-r--r--src/gui/itemshortcutcontainer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp
index b576e843..7e2eeac0 100644
--- a/src/gui/itemshortcutcontainer.cpp
+++ b/src/gui/itemshortcutcontainer.cpp
@@ -50,8 +50,8 @@ ItemShortcutContainer::ItemShortcutContainer():
mBackgroundImg->setAlpha(config.getValue("guialpha", 0.8));
- mBoxHeight = 42;
- mBoxWidth = 36;
+ mBoxHeight = mBackgroundImg->getHeight();
+ mBoxWidth = mBackgroundImg->getWidth();
}
ItemShortcutContainer::~ItemShortcutContainer()
@@ -89,7 +89,7 @@ ItemShortcutContainer::draw(gcn::Graphics *graphics)
// Draw item keyboard shortcut.
const char *key = SDL_GetKeyName(
- (SDLKey) keyboard.getKeyValue(keyboard.KEY_SHORTCUT_0 + i));
+ (SDLKey) keyboard.getKeyValue(keyboard.KEY_SHORTCUT_1 + i));
graphics->setColor(0x000000);
g->drawText(key, itemX + 2, itemY + 2, gcn::Graphics::LEFT);