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author | Jared Adams <jaxad0127@gmail.com> | 2010-08-15 21:28:10 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-08-16 13:19:09 -0600 |
commit | d8d9232a67a03548b827bdb0515fe7a620a488f8 (patch) | |
tree | d6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/gui/itemamount.cpp | |
parent | a6c2b90c2dabac18ad8052d948bc540406b3a613 (diff) | |
download | mana-d8d9232a67a03548b827bdb0515fe7a620a488f8.tar.gz mana-d8d9232a67a03548b827bdb0515fe7a620a488f8.tar.bz2 mana-d8d9232a67a03548b827bdb0515fe7a620a488f8.tar.xz mana-d8d9232a67a03548b827bdb0515fe7a620a488f8.zip |
Move more to the event system
Most of Net::InventoryHandler is now done through events. The
ActorSpriteManager was also replaced by events. A few odds and
ends were taken care of too.
Reviewed-by: Bertram
Diffstat (limited to 'src/gui/itemamount.cpp')
-rw-r--r-- | src/gui/itemamount.cpp | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/src/gui/itemamount.cpp b/src/gui/itemamount.cpp index a98a67ab..aed8d11d 100644 --- a/src/gui/itemamount.cpp +++ b/src/gui/itemamount.cpp @@ -47,20 +47,30 @@ void ItemAmountWindow::finish(Item *item, int amount, Usage usage) tradeWindow->tradeItem(item, amount); break; case ItemDrop: - Net::getInventoryHandler()->dropItem(item, amount); + item->doEvent("doDrop", amount); break; case ItemSplit: - Net::getInventoryHandler()->splitItem(item, amount); + item->doEvent("doSplit", amount); break; case StoreAdd: - Net::getInventoryHandler()->moveItem(Inventory::INVENTORY, - item->getInvIndex(), amount, - Inventory::STORAGE); + { + Mana::Event event("doMove"); + event.setItem("item", item); + event.setInt("amount", amount); + event.setInt("source", Inventory::INVENTORY); + event.setInt("destination", Inventory::STORAGE); + event.trigger("Item"); + } break; case StoreRemove: - Net::getInventoryHandler()->moveItem(Inventory::STORAGE, - item->getInvIndex(), amount, - Inventory::INVENTORY); + { + Mana::Event event("doMove"); + event.setItem("item", item); + event.setInt("amount", amount); + event.setInt("source", Inventory::STORAGE); + event.setInt("destination", Inventory::INVENTORY); + event.trigger("Item"); + } break; default: break; |