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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-14 15:22:32 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-14 15:22:32 +0000
commit0dd8bc994b172f65d96e11e50e51643c24111907 (patch)
tree0eb6f2d51842b9a448a5f684508cb43cb6a4849f /src/gui/item_amount.cpp
parentf0af955173deacbb11c6eda1766498cd781aa2e5 (diff)
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Mainly separating core GUI classes from game interface.
Diffstat (limited to 'src/gui/item_amount.cpp')
-rw-r--r--src/gui/item_amount.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gui/item_amount.cpp b/src/gui/item_amount.cpp
index 7f609a6c..8cd51b10 100644
--- a/src/gui/item_amount.cpp
+++ b/src/gui/item_amount.cpp
@@ -29,7 +29,6 @@
ItemAmountWindow::ItemAmountWindow():
Window("Select amount of items to drop.")
{
-
// New labels
itemAmountLabel = new gcn::Label("1");
@@ -98,11 +97,10 @@ void ItemAmountWindow::setUsage(int usage) {
break;
}
-
}
-
-void ItemAmountWindow::action(const std::string& eventId) {
+void ItemAmountWindow::action(const std::string& eventId)
+{
if (eventId == "Cancel")
{
resetAmount();