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authorPhilipp Sehmisch <tmw@crushnet.org>2008-07-01 14:51:23 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-07-01 14:51:23 +0000
commitd3ccf6a0b97ce4189eef4fde606cf5b5f93fac14 (patch)
treef4c4e5b1cc87b34d0a3946c3409882ba222e2ad7 /src/gui/inventorywindow.h
parent59c17d5f465ddcf1956e8cdf1aae1dbda0a1431f (diff)
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Ported some GUI improvements from Legend of Mazeroth (GUI skinning via XML files, item descriptions on mouse-over, map names in minimap window, speech bubbles)
Diffstat (limited to 'src/gui/inventorywindow.h')
-rw-r--r--src/gui/inventorywindow.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h
index 01fb118c..f9ff8ea2 100644
--- a/src/gui/inventorywindow.h
+++ b/src/gui/inventorywindow.h
@@ -84,6 +84,11 @@ class InventoryWindow : public Window,
*/
void valueChanged(const gcn::SelectionEvent &event);
+ /**
+ * Tracks when the mouse exits the window
+ */
+ ~InventoryWindow();
+
private:
void updateButtons(); /**< Updates button states. */
@@ -93,10 +98,6 @@ class InventoryWindow : public Window,
gcn::Button *mUseButton, *mDropButton, *mSplitButton;
gcn::ScrollArea *mInvenScroll; /**< Inventory Scroll Area. */
- gcn::Label *mItemNameLabel;
- gcn::Label *mItemDescriptionLabel;
- gcn::Label *mItemEffectLabel;
- gcn::Label *mWeightLabel;
bool mSplit;
};