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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-28 18:29:04 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-28 18:29:04 +0000
commit5943323aff9db6c1405177478564072e9d2214b3 (patch)
tree410aa9db803119f4ae1ee09883591f382390a5b1 /src/gui/inventorywindow.cpp
parenta59a96dc0f162a48f8cedcc804e9f89af3b1b9d3 (diff)
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Properly fix problems with ItemContainer in InventoryWindow not resizing
properly since upgrade to Guichan 0.8.0.
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r--src/gui/inventorywindow.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index a5460f1d..4172a532 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -96,8 +96,6 @@ void InventoryWindow::logic()
mWeightLabel->setCaption(
"Total Weight: " + toString(player_node->mTotalWeight) + " - "
"Maximum Weight: " + toString(player_node->mMaxWeight));
-
- mItems->setWidth(mInvenScroll->getAdjustedWidth());
}
void InventoryWindow::action(const gcn::ActionEvent &event)
@@ -205,8 +203,6 @@ void InventoryWindow::widgetResized(const gcn::Event &event)
mInvenScroll->setSize(width - 16,
mItemDescriptionLabel->getY() - mWeightLabel->getHeight() - 18);
- mItems->setWidth(mInvenScroll->getAdjustedWidth());
-
mWeightLabel->setWidth(width - 16);
}