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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-18 15:53:56 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-18 15:53:56 +0000
commit708384a6b1fca22c6352deb79e52422266dc307e (patch)
tree99fc89b50c1cae19d053e8bd30723ba964792820 /src/gui/gui.h
parent1f03c67e2c81c75d83053dbabb1afca646a35ad6 (diff)
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Ok, of course the biggest problem to solve with OpenGL integration is loading
and rendering of images.
Diffstat (limited to 'src/gui/gui.h')
-rw-r--r--src/gui/gui.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gui/gui.h b/src/gui/gui.h
index 66f7cb0f..f2d48c77 100644
--- a/src/gui/gui.h
+++ b/src/gui/gui.h
@@ -69,9 +69,7 @@ class Gui : public gcn::Gui, public gcn::MouseListener
private:
gcn::Gui *gui; /**< The GUI system */
-#ifdef USE_OPENGL
gcn::ImageLoader *hostImageLoader; /**< For loading images in GL */
-#endif
gcn::ImageLoader *imageLoader; /**< For loading images */
gcn::ImageFont *guiFont; /**< The global GUI font */