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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-14 14:24:28 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-14 14:24:28 +0000
commitd283db70abe904fddd8aefbd52b35d6e066dd98f (patch)
tree7bd24c75dd65872270a4b4a859c38020d82ba451 /src/gui/gui.cpp
parentd7904f7b7e25bbdd7205e5c18e06d184b2078732 (diff)
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Added background to minimap. Only used in Tonori Desert map for now, and its
style is up for discussion.
Diffstat (limited to 'src/gui/gui.cpp')
-rw-r--r--src/gui/gui.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 73e77073..b6562b77 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -28,6 +28,7 @@
#include "../engine.h"
#include "../net/protocol.h"
#include "../main.h"
+#include "../game.h"
// Guichan stuff
Gui *gui;
@@ -126,6 +127,7 @@ void Gui::mousePress(int mx, int my, int button)
if (player_node && player_node->action != DEAD && current_npc == 0 &&
button == gcn::MouseInput::LEFT)
{
+ Map *tiledMap = engine->getCurrentMap();
int tilex = mx / 32 + camera_x;
int tiley = my / 32 + camera_y;
@@ -133,7 +135,7 @@ void Gui::mousePress(int mx, int my, int button)
walk(tilex, tiley, 0);
player_node->setDestination(tilex, tiley);
}
-
- autoTarget = 0;
+
+ autoTarget = NULL;
}
}