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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-20 12:50:26 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-20 12:50:26 +0000
commit90e5ce7e958418f0d39d38112d33d3190a78baea (patch)
tree012150b22e971e44d0f7e795ef48384e15392940 /src/gui/gui.cpp
parent9ca202ae89bbe60f2cd1c8e3249a4fe3f8972a2b (diff)
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TMW now uses latest Guichan CVS, and doesn't work with Guichan 0.2.0 anymore!
Also fixed a crash on clicking wallpaper in login phase.
Diffstat (limited to 'src/gui/gui.cpp')
-rw-r--r--src/gui/gui.cpp101
1 files changed, 10 insertions, 91 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 5c77f317..1cb7e3f9 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -34,14 +34,15 @@ Graphics *guiGraphics; // Graphics driver
gcn::SDLInput *guiInput; // GUI input
WindowContainer *guiTop; // The top container
-Gui::Gui(Graphics *graphics):
- topHasMouse(false)
+Gui::Gui(Graphics *graphics)
{
// Set graphics
guiGraphics = graphics;
+ setGraphics(graphics);
// Set input
guiInput = new gcn::SDLInput();
+ setInput(guiInput);
// Set image loader
#ifndef USE_OPENGL
@@ -58,10 +59,7 @@ Gui::Gui(Graphics *graphics):
guiTop->setOpaque(false);
guiTop->addMouseListener(this);
Window::setWindowContainer(guiTop);
-
- // Create focus handler
- focusHandler = new gcn::FocusHandler();
- guiTop->_setFocusHandler(focusHandler);
+ setTop(guiTop);
// Set global font
guiFont = new gcn::ImageFont("./data/core/graphics/gui/fixedfont.png",
@@ -80,82 +78,6 @@ Gui::~Gui()
delete hostImageLoader;
#endif
delete guiInput;
- delete focusHandler;
-}
-
-void Gui::logic()
-{
- while (!guiInput->isMouseQueueEmpty())
- {
- gcn::MouseInput mi = guiInput->dequeueMouseInput();
- gcn::Widget* focused = focusHandler->getFocused();
-
- if (mi.x > 0 && mi.y > 0 &&
- guiTop->getDimension().isPointInRect(mi.x, mi.y))
- {
- if (!topHasMouse) {
- guiTop->_mouseInMessage();
- topHasMouse = true;
- }
-
- gcn::MouseInput mio = mi;
- mio.x -= guiTop->getX();
- mio.y -= guiTop->getY();
-
- if (!guiTop->hasFocus()) {
- guiTop->_mouseInputMessage(mio);
- }
- }
- else {
- if (topHasMouse) {
- guiTop->_mouseOutMessage();
- topHasMouse = false;
- }
- }
-
- if (focusHandler->getFocused() && focused == focusHandler->getFocused())
- {
- int xOffset, yOffset;
- focused->getAbsolutePosition(xOffset, yOffset);
-
- gcn::MouseInput mio = mi;
- mio.x -= xOffset;
- mio.y -= yOffset;
- focused->_mouseInputMessage(mio);
- }
- }
-
- while (!guiInput->isKeyQueueEmpty())
- {
- gcn::KeyInput ki = guiInput->dequeueKeyInput();
-
- // Handle tabbing
- if (ki.getKey().getValue() == gcn::Key::TAB &&
- ki.getType() == gcn::KeyInput::PRESS)
- {
- if (ki.getKey().isShiftPressed()) {
- focusHandler->tabPrevious();
- }
- else {
- focusHandler->tabNext();
- }
- }
- else {
- // Send key inputs to the focused widgets
- gcn::Widget* focused = focusHandler->getFocused();
- if (focused)
- {
- if (focused->isFocusable()) {
- focused->_keyInputMessage(ki);
- }
- else {
- focusHandler->focusNone();
- }
- }
- }
- }
-
- guiTop->logic();
}
void Gui::draw()
@@ -165,11 +87,6 @@ void Gui::draw()
guiGraphics->popClipArea();
}
-void Gui::focusNone()
-{
- focusHandler->focusNone();
-}
-
void Gui::mousePress(int mx, int my, int button)
{
// Mouse pressed on window container (basically, the map)
@@ -177,8 +94,10 @@ void Gui::mousePress(int mx, int my, int button)
int tiley = my / 32 + camera_y;
// Experimental mouse walk support
- walk(mx, my, 0);
- player_node->setPath(tiledMap->findPath(
- player_node->x, player_node->y,
- tilex, tiley));
+ if (state == GAME) {
+ walk(mx, my, 0);
+ player_node->setPath(tiledMap->findPath(
+ player_node->x, player_node->y,
+ tilex, tiley));
+ }
}