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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-01-30 01:34:16 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-09 20:00:07 +0100 |
commit | 1b1050da1c7b84cc72b7efbb2229294975be9e10 (patch) | |
tree | 68d15ccb015d58aeb5797ffd06efca3e55997c24 /src/gui/equipmentwindow.h | |
parent | 0d4142a891cd228da24ee3aa3bbd7dc622da5b75 (diff) | |
parent | 955a7613d1fe116fe5e1da07a222b6849b3c885c (diff) | |
download | mana-1b1050da1c7b84cc72b7efbb2229294975be9e10.tar.gz mana-1b1050da1c7b84cc72b7efbb2229294975be9e10.tar.bz2 mana-1b1050da1c7b84cc72b7efbb2229294975be9e10.tar.xz mana-1b1050da1c7b84cc72b7efbb2229294975be9e10.zip |
Merged with Aethyra master as of 2009-01-27
Conflicts:
Almost everywhere.
Diffstat (limited to 'src/gui/equipmentwindow.h')
-rw-r--r-- | src/gui/equipmentwindow.h | 43 |
1 files changed, 41 insertions, 2 deletions
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h index e2420134..0b3aede0 100644 --- a/src/gui/equipmentwindow.h +++ b/src/gui/equipmentwindow.h @@ -22,17 +22,29 @@ #ifndef EQUIPMENTWINDOW_H #define EQUIPMENTWINDOW_H +#include <guichan/actionlistener.hpp> + #include "window.h" -#include "../inventory.h" class Equipment; +class Inventory; +class PlayerBox; + +/** + * Equipment box. + */ +struct EquipBox +{ + int posX; + int posY; +}; /** * Equipment dialog. * * \ingroup Interface */ -class EquipmentWindow : public Window +class EquipmentWindow : public Window, public gcn::ActionListener { public: /** @@ -50,9 +62,36 @@ class EquipmentWindow : public Window */ void draw(gcn::Graphics *graphics); + void action(const gcn::ActionEvent &event); + + void mousePressed(gcn::MouseEvent& mouseEvent); + + enum { + // Equipment rules: + EQUIP_LEGS_SLOT = 0, + EQUIP_FIGHT1_SLOT, + EQUIP_GLOVES_SLOT, + EQUIP_RING2_SLOT, + EQUIP_RING1_SLOT, + EQUIP_FIGHT2_SLOT, + EQUIP_FEET_SLOT, + EQUIP_CAPE_SLOT, + EQUIP_HEAD_SLOT, + EQUIP_TORSO_SLOT, + EQUIP_AMMO_SLOT, + EQUIP_VECTOREND + }; + + private: Equipment *mEquipment; Inventory *mInventory; + gcn::Button *mUnequip; /**< Button for unequipping. */ + EquipBox mEquipBox[EQUIP_VECTOREND]; /**< Equipment Boxes. */ + + PlayerBox *mPlayerBox; + + int mSelected; /**< Index of selected item. */ }; extern EquipmentWindow *equipmentWindow; |