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authorIra Rice <irarice@gmail.com>2008-11-06 17:44:35 +0000
committerIra Rice <irarice@gmail.com>2008-11-06 17:44:35 +0000
commit0db6dce98d9c07b569dd29207979818f114f7a32 (patch)
tree3ae317c611a6e1d530b7d5e2b693ffc554aaa920 /src/gui/equipmentwindow.h
parentcb81caa6ddbe1861d7b276d48f337dd8841d68c1 (diff)
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Ported a patch by Peavey on TMW to keep all item pointers inside of
inventory. For us, this should get rid of the arrow crashing bug, if it still exists (been a few weeks since I've heard of it happening now).
Diffstat (limited to 'src/gui/equipmentwindow.h')
-rw-r--r--src/gui/equipmentwindow.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index bb8eb32f..6a7a4944 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -27,6 +27,7 @@
#include "window.h"
#include "../guichanfwd.h"
+#include "../inventory.h"
class Equipment;
@@ -55,6 +56,7 @@ class EquipmentWindow : public Window
private:
Equipment *mEquipment;
+ Inventory *inventory;
};
extern EquipmentWindow *equipmentWindow;