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authorYohann Ferreira <bertram@cegetel.net>2005-09-29 19:46:12 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-09-29 19:46:12 +0000
commitaac98cf8bcde36ba50ab45254866afc365a7908a (patch)
tree4e2ef7600f2ebd101484a305d3df6ca5135b39ef /src/gui/equipmentwindow.cpp
parentc00d3acf930359740ae6125533b5233ae06b765e (diff)
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Improved a lot windows reset to default size and pos. Also corrected a few the default win position. And moved the setposition from game to each win, to clarify the code.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 248e87f8..1aa5a05f 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -39,9 +39,10 @@
EquipmentWindow::EquipmentWindow():
Window("Equipment")
{
- setContentSize(200, 90);
- setPosition(40, 40);
setWindowName("Equipment");
+ setDefaultSize(5, 160, 200, 90);
+ loadWindowState();
+
ResourceManager *resman = ResourceManager::getInstance();
Image *itemImg = resman->getImage("graphics/sprites/items.png");