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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-30 21:04:12 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-30 21:04:12 +0200 |
commit | aa8a8adb90c17e2a61c5245ea0dc3552ea78794f (patch) | |
tree | 52df77ded5c1621fc10e6d762f05235e029a46cc /src/gui/equipmentwindow.cpp | |
parent | ebe29a9410458abac19c4ba10d5dce476e7ca34b (diff) | |
download | mana-aa8a8adb90c17e2a61c5245ea0dc3552ea78794f.tar.gz mana-aa8a8adb90c17e2a61c5245ea0dc3552ea78794f.tar.bz2 mana-aa8a8adb90c17e2a61c5245ea0dc3552ea78794f.tar.xz mana-aa8a8adb90c17e2a61c5245ea0dc3552ea78794f.zip |
Added a way to specify where the equipment boxes will display.
A <box> sub tag was added to the <slot> tag with a x and y
parameter to do so.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r-- | src/gui/equipmentwindow.cpp | 22 |
1 files changed, 4 insertions, 18 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 4b269325..209ecdb0 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -50,21 +50,6 @@ static const int BOX_WIDTH = 36; static const int BOX_HEIGHT = 36; -// Positions of the boxes, 2nd dimension is X and Y respectively. -const int boxPosition[][2] = { - { 90, 40 }, // EQUIP_TORSO_SLOT - { 8, 78 }, // EQUIP_GLOVES_SLOT - { 70, 0 }, // EQUIP_HEAD_SLOT - { 50, 208 }, // EQUIP_LEGS_SLOT - { 90, 208 }, // EQUIP_FEET_SLOT - { 8, 168 }, // EQUIP_RING1_SLOT - { 129, 168 }, // EQUIP_RING2_SLOT - { 50, 40 }, // EQUIP_NECK_SLOT - { 8, 123 }, // EQUIP_FIGHT1_SLOT - { 129, 123 }, // EQUIP_FIGHT2_SLOT - { 129, 78 } // EQUIP_PROJECTILE_SLOT -}; - EquipmentWindow::EquipmentWindow(Equipment *equipment): Window(_("Equipment")), mEquipBox(0), @@ -105,10 +90,11 @@ void EquipmentWindow::loadEquipBoxes() mBoxesNumber = mEquipment->getSlotNumber(); mEquipBox = new EquipBox[mBoxesNumber]; - for (int i = 0; i < mBoxesNumber; i++) + for (int i = 0; i < mBoxesNumber; ++i) { - mEquipBox[i].posX = boxPosition[i][0] + getPadding(); - mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight(); + Position boxPosition = Net::getInventoryHandler()->getBoxPosition(i); + mEquipBox[i].posX = boxPosition.x + getPadding(); + mEquipBox[i].posY = boxPosition.y + getTitleBarHeight(); } } |