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authorIra Rice <irarice@gmail.com>2009-03-05 23:13:55 -0700
committerIra Rice <irarice@gmail.com>2009-03-05 23:13:55 -0700
commitaa4229cbb9f2b264ca96c3beedc66b1c79ccc1f5 (patch)
tree19c5a75a766b7df51ae468fb6b8fdbcfd2c6cc72 /src/gui/equipmentwindow.cpp
parent93e45964f3b7a0735984616f622ec32b40a21781 (diff)
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Made some optimizations based on some profiling done by Octalot, as well
as some other optimizations that I could see that cut down on some unneeded redraws, which in turn improved frame rates slightly. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 6be55e1c..27ea38ff 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -99,6 +99,9 @@ EquipmentWindow::~EquipmentWindow()
void EquipmentWindow::draw(gcn::Graphics *graphics)
{
+ if (!isVisible())
+ return;
+
// Draw window graphics
Window::draw(graphics);