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authorStefan Dombrowski <stefan@uni-bonn.de>2011-05-20 17:26:29 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2011-05-20 17:26:29 +0200
commitf971e8903ae6e7f01adb7b2f252c6482fa258ebb (patch)
treedfafbd86d028515cdda0f77f77f11d14eeba6f1f /src/gui/debugwindow.h
parent108c31241aa8074dba1b1042677b3c87f60a9600 (diff)
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Removing KEY_PATHFIND and moving its function into the debug window
* The f-key is no longer used. That means new players are less likely to get into trouble by accidentally activating the debug mode. * The debug mode can now be activated in a new tab in the debug window. * The main advantage of using a gui is its extensibility. At the moment the debug mode does show too much information at once. In a follow-up patch the user should get more choices. Reviewed-by: Bjorn
Diffstat (limited to 'src/gui/debugwindow.h')
-rw-r--r--src/gui/debugwindow.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/gui/debugwindow.h b/src/gui/debugwindow.h
index 6fd34420..800d0129 100644
--- a/src/gui/debugwindow.h
+++ b/src/gui/debugwindow.h
@@ -24,8 +24,6 @@
#include "gui/widgets/window.h"
-class Label;
-
/**
* The debug window.
*
@@ -35,19 +33,6 @@ class DebugWindow : public Window
{
public:
DebugWindow();
-
- /**
- * Logic (updates components' size and infos)
- */
- void logic();
-
- private:
- Label *mMusicFileLabel, *mMapLabel, *mMinimapLabel;
- Label *mTileMouseLabel, *mFPSLabel;
- Label *mParticleCountLabel, *mParticleDetailLabel;
- Label *mAmbientDetailLabel;
-
- std::string mFPSText;
};
extern DebugWindow *debugWindow;