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authorJared Adams <jaxad0127@gmail.com>2009-05-13 06:06:21 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-13 06:07:22 -0600
commit92c331d47a2559b6a820395b95446d4fba3f3eee (patch)
tree758dd4aefb5d6cf436fc4fb8125e9ac1e24456b4 /src/gui/chat.cpp
parent85ce3c416f6d6060c522ef6b3b5834f27f83cc5b (diff)
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Remove Aethyra's custom visible GM system
Very hackish and would require altering eAthena. It also isn't very portable; if you use the same character name on multiple servers and are a GM on one of them, the client will try to make you a GM on the other.
Diffstat (limited to 'src/gui/chat.cpp')
-rw-r--r--src/gui/chat.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index eca224fc..414d1e02 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -105,14 +105,6 @@ ChatWindow::ChatWindow():
mReturnToggles = config.getValue("ReturnToggles", "0") == "1";
-#ifdef EATHENA_SUPPORT
- // If the player had @assert on in the last session, ask the server to
- // run the @assert command for the player again. Convenience for GMs.
- if (config.getValue(player_node->getName() + "GMassert", 0)) {
- std::string cmd = "@assert";
- chatInput(cmd);
- }
-#endif
mRecorder = new Recorder(this);
}