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author | Chuck Miller <shadowmil@gmail.com> | 2010-07-18 23:02:25 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-07-18 23:10:02 -0400 |
commit | 41a23cb4511e9ba3985990e2703fb3d680a23d14 (patch) | |
tree | 2bf03217e3c3b0f28aed5649e2e43cf2b965bd1d /src/gui/chat.cpp | |
parent | 782158dfd719fb6d196f79075f275fb8599d393c (diff) | |
download | mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.tar.gz mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.tar.bz2 mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.tar.xz mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.zip |
Move the majority of the netcode's server messages to the event system
There is still a good way to go, but this should get us
started
Reviewed-by: Jared Adams
Diffstat (limited to 'src/gui/chat.cpp')
-rw-r--r-- | src/gui/chat.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index f11f23ef..31f6e279 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -23,6 +23,7 @@ #include "actorspritemanager.h" #include "configuration.h" +#include "event.h" #include "localplayer.h" #include "party.h" @@ -77,6 +78,8 @@ ChatWindow::ChatWindow(): Window(_("Chat")), mTmpVisible(false) { + listen("Notices"); + setWindowName("Chat"); setupWindow->registerWindowForReset(this); @@ -393,6 +396,17 @@ void ChatWindow::keyPressed(gcn::KeyEvent &event) } } +void ChatWindow::event(const std::string &channel, const Mana::Event &event) +{ + if (channel == "Notices") + { + if (event.getName() == "ServerNotice") + { + localChatTab->chatLog(event.getString("message"), BY_SERVER); + } + } +} + void ChatWindow::addInputText(const std::string &text) { const int caretPos = mChatInput->getCaretPosition(); |