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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-12 16:18:13 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-12 16:18:13 +0000 |
commit | 197b684831c9701635fd140bbb06a6c2b3f0fcc7 (patch) | |
tree | 035d637cba6634d9195094213d80679838fd925e /src/gui/chat.cpp | |
parent | 72d8e5065d6c2bdb4c941e91d4280b48afc6d602 (diff) | |
download | mana-197b684831c9701635fd140bbb06a6c2b3f0fcc7.tar.gz mana-197b684831c9701635fd140bbb06a6c2b3f0fcc7.tar.bz2 mana-197b684831c9701635fd140bbb06a6c2b3f0fcc7.tar.xz mana-197b684831c9701635fd140bbb06a6c2b3f0fcc7.zip |
Chat input field to Guichan.
Diffstat (limited to 'src/gui/chat.cpp')
-rw-r--r-- | src/gui/chat.cpp | 487 |
1 files changed, 247 insertions, 240 deletions
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index b9b1daf7..b1cec890 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -21,278 +21,285 @@ #include "chat.h" -/** - Simple ChatLog Object v0.5 (i'd say...) - - Bestviewd w/ Bitstream Vera Sans Mono @ 9pt and a tab-width of 2 spaces - - Author: kth5 aka Alexander Baldeck - pipe your questions, suggestions and flames to: kth5@gawab.com -*/ +/* + * Simple ChatLog Object v0.5 (i'd say...) + * + * Bestviewd w/ Bitstream Vera Sans Mono @ 9pt and a tab-width of 2 spaces + * + * Author: kth5 aka Alexander Baldeck + * pipe your questions, suggestions and flames to: kth5@gawab.com + */ -/** -*/ +/* + */ Chat::Chat(const char * logfile, int item_num) { - chatlog_file.open(logfile, std::ios::out | std::ios::app); - items = 0; - items_keep = item_num; + chatlog_file.open(logfile, std::ios::out | std::ios::app); + items = 0; + items_keep = item_num; } -/** -*/ +/* + */ Chat::~Chat() { - chatlog_file.flush(); - chatlog_file.close(); + chatlog_file.flush(); + chatlog_file.close(); } -/** -*/ +/* + */ void Chat::chat_dlgrsize(int) { } -/** adds a line of text to our message list - - string line -> message text - int own -> type of message (usually the owner-type) - ALFONT_FONT * font -> font that'll be used to draw the text later - - NOTE: - to all of you who wonder why the font needs to be passed, simple. - i already store the width in pixel in the list rather than - calculating it again and again on every draw event. ;-) +/* + * Adds a line of text to our message list. Parameters: + * + * line: message text + * own: type of message (usually the owner-type) + * font: font that'll be used to draw the text later + * + * NOTE: + * To all of you who wonder why the font needs to be passed, simple. + * i already store the width in pixel in the list rather than + * calculating it again and again on every draw event. ;-) */ void Chat::chat_log(std::string line, int own, ALFONT_FONT * font) { - int pos; - CHATLOG tmp; - - if(items<=items_keep) - items++; // delete overhead from the end of the list - else - chatlog.pop_back(); - - pos = 0; - pos = (int)line.find(" : ", 0); - if(pos > 0) { - tmp.nick = line.substr(0,pos); - switch(own) { - case ACT_IS : - tmp.nick += CAT_IS; - break; - case ACT_WHISPER : - tmp.nick += CAT_WHISPER; - break; - default : - tmp.nick += CAT_NORMAL; - } - tmp.width = TEXT_GETWIDTH(tmp.nick.c_str())+2; - line.erase(0,pos+3); - }else { - tmp.nick = ""; - tmp.width = 1; - } - tmp.own = own; - tmp.text = line; + int pos; + CHATLOG tmp; + + if (items <= items_keep) { + items++; // delete overhead from the end of the list + } + else { + chatlog.pop_back(); + } + + pos = 0; + pos = (int)line.find(" : ", 0); + if (pos > 0) { + tmp.nick = line.substr(0,pos); + switch(own) { + case ACT_IS : + tmp.nick += CAT_IS; + break; + case ACT_WHISPER : + tmp.nick += CAT_WHISPER; + break; + default : + tmp.nick += CAT_NORMAL; + } + tmp.width = TEXT_GETWIDTH(tmp.nick.c_str())+2; + line.erase(0,pos+3); + } else { + tmp.nick = ""; + tmp.width = 1; + } + tmp.own = own; + tmp.text = line; - chatlog_file << tmp.nick << tmp.text << "\n"; - chatlog_file.flush(); + chatlog_file << tmp.nick << tmp.text << "\n"; + chatlog_file.flush(); - chatlog.push_front(tmp); + chatlog.push_front(tmp); } -/** function overload -> calls original chat_log() - after processing the packet -*/ +/* + * function overload -> calls original chat_log() after processing the packet + */ void Chat::chat_log(CHATSKILL action, ALFONT_FONT * font) { - chat_log(const_msg(action), BY_SERVER, font); + chat_log(const_msg(action), BY_SERVER, font); } -/** draw first n lines of the list onto a Allegro type bitmap buffer - using Alfont - - BITMAP * bmp -> Allegro type bitmap buffer to draw onto - int n -> number of lines to be drawn - ALFONT_FONT * font -> font to use - - NOTE: - take great care using this, make sure the buffer passed is - empty! ;-) anyway, line wrapping is not supported yet. +/* + * Draw first n lines of the list onto a Allegro type bitmap buffer using + * Alfont. + * + * BITMAP * bmp: Allegro type bitmap buffer to draw onto + * int n: number of lines to be drawn + * ALFONT_FONT * font: font to use + * + * NOTE: + * take great care using this, make sure the buffer passed is + * empty! ;-) anyway, line wrapping is not supported yet. */ void Chat::chat_draw(BITMAP * bmp, int n, ALFONT_FONT * font) { - int y = 600-35, i = 0; - CHATLOG line; - n -= 1; - - for(iter = chatlog.begin(); iter != chatlog.end(); iter++) { - line = *iter; - y -=11; - - switch(line.own) { - case BY_GM : - alfont_textprintf_aa(bmp, font, 1, y, COLOR_BLUE, "Global announcement: "); - alfont_textprintf_aa(bmp, font, TEXT_GETWIDTH("Global announcement: "), y, COLOR_GREEN, line.text.c_str()); - break; - case BY_PLAYER : - alfont_textprintf_aa(bmp, font, 1, y, COLOR_YELLOW, line.nick.c_str()); - alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str()); - break; - case BY_OTHER : - alfont_textprintf_aa(bmp, font, 1, y, COLOR_GREEN, line.nick.c_str()); - alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str()); - break; - default : - alfont_textprintf_aa(bmp, font, 1, y, COLOR_LIGHTBLUE, line.text.c_str()); - } - - if(i>=n) - return; - i++; - } + int y = 600-35, i = 0; + CHATLOG line; + n -= 1; + + for (iter = chatlog.begin(); iter != chatlog.end(); iter++) { + line = *iter; + y -=11; + + switch (line.own) { + case BY_GM : + alfont_textprintf_aa(bmp, font, 1, y, COLOR_BLUE, "Global announcement: "); + alfont_textprintf_aa(bmp, font, TEXT_GETWIDTH("Global announcement: "), y, COLOR_GREEN, line.text.c_str()); + break; + case BY_PLAYER : + alfont_textprintf_aa(bmp, font, 1, y, COLOR_YELLOW, line.nick.c_str()); + alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str()); + break; + case BY_OTHER : + alfont_textprintf_aa(bmp, font, 1, y, COLOR_GREEN, line.nick.c_str()); + alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str()); + break; + default : + alfont_textprintf_aa(bmp, font, 1, y, COLOR_LIGHTBLUE, line.text.c_str()); + } + + if (i>=n) { + return; + } + i++; + } } -/** determines wether to send a command or an ordinary message, then - contructs packets & sends them - - string nick -> the character's name to display infront - string msg -> the message's text which is to be send. - - NOTE: - the nickname is required by the server, if not specified - the message may not be sent unless a command was intended - which requires another packet to be constructed! you can - achieve this by putting a slash ("/") infront of the - message followed by the command name and the message. - of course all slash-commands need implemented handler- - routines. ;-) - remember, a line starting w/ "@" is not a command that needs - to be parsed rather is sent using the normal chat-packet. - - EXAMPLE: - // for an global announcement /- command - chatlog.chat_send("", "/announce Hello to all logged in users!"); - // for simple message by a user /- message - chatlog.chat_send("Zaeiru", "Hello to all users on the screen!"); -*/ +/* + * Determines wether to send a command or an ordinary message, then + * contructs packets & sends them + * + * string nick -> the character's name to display infront + * string msg -> the message's text which is to be send. + * + * NOTE: + * the nickname is required by the server, if not specified + * the message may not be sent unless a command was intended + * which requires another packet to be constructed! you can + * achieve this by putting a slash ("/") infront of the + * message followed by the command name and the message. + * of course all slash-commands need implemented handler- + * routines. ;-) + * remember, a line starting w/ "@" is not a command that needs + * to be parsed rather is sent using the normal chat-packet. + * + * EXAMPLE: + * // for an global announcement /- command + * chatlog.chat_send("", "/announce Hello to all logged in users!"); + * // for simple message by a user /- message + * chatlog.chat_send("Zaeiru", "Hello to all users on the screen!"); + */ char * Chat::chat_send(std::string nick, std::string msg) { - short packid; - - // prepare command - if(msg.substr(0,1)=="/") { - // global announcement - if(msg.substr(0,IS_ANNOUNCE_LENGTH) == IS_ANNOUNCE) { - msg.erase(0,IS_ANNOUNCE_LENGTH); - packid = 0x0099; - } else if(msg.substr(0,IS_WHERE_LENGTH) == IS_WHERE) { + short packid; + + // prepare command + if(msg.substr(0,1)=="/") { + // global announcement + if(msg.substr(0,IS_ANNOUNCE_LENGTH) == IS_ANNOUNCE) { + msg.erase(0,IS_ANNOUNCE_LENGTH); + packid = 0x0099; + } else if(msg.substr(0,IS_WHERE_LENGTH) == IS_WHERE) { + } else { + packid = 0x008c; + } + // prepare ordinary message } else { - packid = 0x008c; - } - // prepare ordinary message - } else { - // temporary hack to make messed-up-keyboard-ppl able to send GM commands - if(msg.substr(0,1)=="#") - msg.replace(0,1,"@"); - // end temp. hack XD - nick += " : "; - nick += msg; - msg = nick; - packid = 0x008c; - } - - msg += "\0"; - - // send processed message - WFIFOW(0) = net_w_value(packid); - WFIFOW(2) = net_w_value((unsigned short)(msg.length()+4)); - memcpy(WFIFOP(4), msg.c_str(), msg.length()); - WFIFOSET((int)msg.length()+4); - nick = msg = ""; - return ""; + // temporary hack to make messed-up-keyboard-ppl able to send GM commands + if(msg.substr(0,1)=="#") + msg.replace(0,1,"@"); + // end temp. hack XD + nick += " : "; + nick += msg; + msg = nick; + packid = 0x008c; + } + + msg += "\0"; + + // send processed message + WFIFOW(0) = net_w_value(packid); + WFIFOW(2) = net_w_value((unsigned short)(msg.length()+4)); + memcpy(WFIFOP(4), msg.c_str(), msg.length()); + WFIFOSET((int)msg.length()+4); + nick = msg = ""; + return ""; } -/** PRIVATE : - NOTE: - these usually will be left undocumented coz u can't call them - directly anyway. ;-) -*/ +/* + * PRIVATE : + * NOTE: + * these usually will be left undocumented coz u can't call them + * directly anyway. ;-) + */ /** constructs failed messages for actions */ std::string Chat::const_msg(CHATSKILL action) { - std::string msg; - if(action.success == SKILL_FAILED && action.skill == SKILL_BASIC) { - switch(action.bskill) { - case BSKILL_TRADE : - msg = "Trade failed!"; - break; - case BSKILL_EMOTE : - msg = "Emote failed!"; - break; - case BSKILL_SIT : - msg = "Sit failed!"; - break; - case BSKILL_CREATECHAT : - msg = "Chat creating failed!"; - break; - case BSKILL_JOINPARTY : - msg = "Could not join party!"; - break; - case BSKILL_SHOUT : - msg = "Cannot shout!"; - break; - } - - switch(action.reason) { - case RFAIL_SKILLDEP : - msg += " You have not yet reached a high enough lvl!"; - break; - case RFAIL_INSUFHP : - msg += " Insufficient HP!"; - break; - case RFAIL_INSUFSP : - msg += " Insufficient SP!"; - break; - case RFAIL_NOMEMO : - msg += " You have no memos!"; - break; - case RFAIL_SKILLDELAY : - msg += " You cannot do that right now!"; - break; - case RFAIL_ZENY : - msg += " Seems you need more Zeny... ;-)"; - break; - case RFAIL_WEAPON : - msg += " You cannot use this skill with that kind of weapon!"; - break; - case RFAIL_REDGEM : - msg += " You need another red gem!"; - break; - case RFAIL_BLUEGEM : - msg += " You need another blue gem!"; - break; - case RFAIL_OVERWEIGHT : - msg += " You're carrying to much to do this!"; - break; - default : - msg += " Huh? What's that?"; - break; - } - }else{ - switch(action.skill) { - case SKILL_WARP : - msg = "Warp failed..."; - break; - case SKILL_STEAL : - msg = "Could not steal anything..."; - break; - case SKILL_ENVENOM : - msg = "Poison had no effect..."; - break; - } - } - - return msg; + std::string msg; + if (action.success == SKILL_FAILED && action.skill == SKILL_BASIC) { + switch (action.bskill) { + case BSKILL_TRADE : + msg = "Trade failed!"; + break; + case BSKILL_EMOTE : + msg = "Emote failed!"; + break; + case BSKILL_SIT : + msg = "Sit failed!"; + break; + case BSKILL_CREATECHAT : + msg = "Chat creating failed!"; + break; + case BSKILL_JOINPARTY : + msg = "Could not join party!"; + break; + case BSKILL_SHOUT : + msg = "Cannot shout!"; + break; + } + + switch (action.reason) { + case RFAIL_SKILLDEP : + msg += " You have not yet reached a high enough lvl!"; + break; + case RFAIL_INSUFHP : + msg += " Insufficient HP!"; + break; + case RFAIL_INSUFSP : + msg += " Insufficient SP!"; + break; + case RFAIL_NOMEMO : + msg += " You have no memos!"; + break; + case RFAIL_SKILLDELAY : + msg += " You cannot do that right now!"; + break; + case RFAIL_ZENY : + msg += " Seems you need more Zeny... ;-)"; + break; + case RFAIL_WEAPON : + msg += " You cannot use this skill with that kind of weapon!"; + break; + case RFAIL_REDGEM : + msg += " You need another red gem!"; + break; + case RFAIL_BLUEGEM : + msg += " You need another blue gem!"; + break; + case RFAIL_OVERWEIGHT : + msg += " You're carrying to much to do this!"; + break; + default : + msg += " Huh? What's that?"; + break; + } + } else { + switch(action.skill) { + case SKILL_WARP : + msg = "Warp failed..."; + break; + case SKILL_STEAL : + msg = "Could not steal anything..."; + break; + case SKILL_ENVENOM : + msg = "Poison had no effect..."; + break; + } + } + + return msg; } std::string const_msg(int own) { - std::string msg; - return msg; + std::string msg; + return msg; } |