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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-02 17:26:44 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-02 17:27:39 +0100
commit72ceaaa426166bfa425f519c2418a66872839e12 (patch)
tree1ce7253fc629d4df445b89b2f533899341f03fc5 /src/gui/charcreatedialog.cpp
parent78d6d9352f66f41963207b04a999d94c17d67cf2 (diff)
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Changed server type to "enum class"
Diffstat (limited to 'src/gui/charcreatedialog.cpp')
-rw-r--r--src/gui/charcreatedialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/charcreatedialog.cpp b/src/gui/charcreatedialog.cpp
index fd27c89c..0d8a928e 100644
--- a/src/gui/charcreatedialog.cpp
+++ b/src/gui/charcreatedialog.cpp
@@ -167,7 +167,7 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "create")
{
- if (Net::getNetworkType() == ServerInfo::MANASERV
+ if (Net::getNetworkType() == ServerType::MANASERV
|| getName().length() >= 4)
{
// Attempt to create the character
@@ -175,7 +175,7 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
int characterSlot = mSlot;
// On Manaserv, the slots start at 1, so we offset them.
- if (Net::getNetworkType() == ServerInfo::MANASERV)
+ if (Net::getNetworkType() == ServerType::MANASERV)
++characterSlot;
// Should avoid the most common crash case