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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-09-13 01:08:06 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-09-13 01:08:06 +0000
commit6a8f1f5914721d1e8b8f9688b1d6ab71c0ed9bce (patch)
tree1a846219c3fdf6b3a0b2f17f15c4da4fec406845 /src/gui/char_server.h
parent07b3632e605488221f34bff48f298b394af7083a (diff)
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Unified the loops for the various dialogs that are shown before the actual game starts.
Diffstat (limited to 'src/gui/char_server.h')
-rw-r--r--src/gui/char_server.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/char_server.h b/src/gui/char_server.h
index ec2e90d1..d19e84af 100644
--- a/src/gui/char_server.h
+++ b/src/gui/char_server.h
@@ -31,6 +31,7 @@
#include "../guichanfwd.h"
+struct SDL_KeyboardEvent;
/**
* The list model for the server list.
@@ -75,7 +76,7 @@ class ServerSelectDialog : public Window, public gcn::ActionListener {
gcn::ScrollArea *scrollArea;
};
-void char_server();
+void charServerInputHandler(SDL_KeyboardEvent *keyEvent);
void server_char_server(int serverIndex);
char *server_list(int index, int *size);