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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-08 16:51:00 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-08 16:51:00 +0000
commit9ab399906e9c6ba2d6e029b1d8be50bd1df70ed4 (patch)
tree325486399e3859098f20fbe83a47276fdf01a130 /src/gui/char_server.cpp
parentee416a5f3de03a689247a290077e7fdf451e1a23 (diff)
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Some improvements to character creation and selection dialogs.
Diffstat (limited to 'src/gui/char_server.cpp')
-rw-r--r--src/gui/char_server.cpp47
1 files changed, 24 insertions, 23 deletions
diff --git a/src/gui/char_server.cpp b/src/gui/char_server.cpp
index b042a05a..82c5f05e 100644
--- a/src/gui/char_server.cpp
+++ b/src/gui/char_server.cpp
@@ -151,31 +151,32 @@ void server_char_server(int serverIndex) {
while (in_size<3)flush();
- if (RFIFOW(0)==0x006b) {
- while(in_size<RFIFOW(2))flush();
- n_character = (RFIFOW(2)-24)/106;
+ if (RFIFOW(0) == 0x006b) {
+ while(in_size < RFIFOW(2))flush();
+ n_character = (RFIFOW(2) - 24) / 106;
char_info = (PLAYER_INFO *)malloc(sizeof(PLAYER_INFO) * n_character);
for (int i = 0; i < n_character; i++) {
- char_info[i].id = RFIFOL(24+106*i);
- strcpy(char_info[i].name, RFIFOP(24+106*i+74));
- char_info[i].hp = RFIFOW(24+106*i+42);
- char_info[i].max_hp = RFIFOW(24+106*i+44);
- char_info[i].xp = RFIFOL(24+106*i+4);
- char_info[i].gp = RFIFOL(24+106*i+8);
- char_info[i].job_xp = RFIFOL(24+106*i+12);
- char_info[i].job_lv = RFIFOL(24+106*i+16);
- char_info[i].sp = RFIFOW(24+106*i+46);
- char_info[i].max_sp = RFIFOW(24+106*i+48);
- char_info[i].lv = RFIFOW(24+106*i+58);
- char_info[i].STR = RFIFOB(24+106*i+98);
- char_info[i].AGI = RFIFOB(24+106*i+99);
- char_info[i].VIT = RFIFOB(24+106*i+100);
- char_info[i].INT = RFIFOB(24+106*i+101);
- char_info[i].DEX = RFIFOB(24+106*i+102);
- char_info[i].LUK = RFIFOB(24+106*i+103);
- char_info[i].hair_style = RFIFOW(24+106*i+54);
- char_info[i].hair_color = RFIFOW(24+106*i+70);
- char_info[i].weapon = RFIFOW(24+106*i+56);
+ int n = 24 + 106 * i;
+ char_info[i].id = RFIFOL(n);
+ strcpy(char_info[i].name, RFIFOP(n + 74));
+ char_info[i].hp = RFIFOW( n+ 42);
+ char_info[i].max_hp = RFIFOW(n + 44);
+ char_info[i].xp = RFIFOL(n + 4);
+ char_info[i].gp = RFIFOL(n + 8);
+ char_info[i].job_xp = RFIFOL(n + 12);
+ char_info[i].job_lv = RFIFOL(n + 16);
+ char_info[i].sp = RFIFOW(n + 46);
+ char_info[i].max_sp = RFIFOW(n + 48);
+ char_info[i].lv = RFIFOW(n + 58);
+ char_info[i].STR = RFIFOB(n + 98);
+ char_info[i].AGI = RFIFOB(n + 99);
+ char_info[i].VIT = RFIFOB(n + 100);
+ char_info[i].INT = RFIFOB(n + 101);
+ char_info[i].DEX = RFIFOB(n + 102);
+ char_info[i].LUK = RFIFOB(n + 103);
+ char_info[i].hair_style = RFIFOW(n + 54);
+ char_info[i].hair_color = RFIFOW(n + 70);
+ char_info[i].weapon = RFIFOW(n + 56);
}
state = CHAR_SELECT;