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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-01-14 16:45:13 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-01-14 16:45:13 +0000 |
commit | d1395845cdc678db2a71326f2e6f20253ed14cac (patch) | |
tree | 9a75fe0591fc7bd74f828aa048aa027f59a4ae66 /src/gui/char_select.cpp | |
parent | 6c3a2550813c14290307f2ad91e1d76eea3e6a02 (diff) | |
download | mana-d1395845cdc678db2a71326f2e6f20253ed14cac.tar.gz mana-d1395845cdc678db2a71326f2e6f20253ed14cac.tar.bz2 mana-d1395845cdc678db2a71326f2e6f20253ed14cac.tar.xz mana-d1395845cdc678db2a71326f2e6f20253ed14cac.zip |
Merged 0.0 changes from revision 2988 to 3035 to trunk.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r-- | src/gui/char_select.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index ec4dad2e..4c4b99e5 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -48,7 +48,7 @@ class CharDeleteConfirm : public ConfirmDialog { public: CharDeleteConfirm(CharSelectDialog *master); - void action(const std::string &eventId, gcn::Widget *widget); + void action(const gcn::ActionEvent &event); private: CharSelectDialog *master; }; @@ -60,13 +60,13 @@ CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m): { } -void CharDeleteConfirm::action(const std::string &eventId, gcn::Widget *widget) +void CharDeleteConfirm::action(const gcn::ActionEvent &event) { - //ConfirmDialog::action(eventId); - if (eventId == "yes") { + //ConfirmDialog::action(event); + if (event.getId() == "yes") { master->attemptCharDelete(); } - ConfirmDialog::action(eventId, widget); + ConfirmDialog::action(event); } CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo): @@ -122,9 +122,9 @@ CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo): updatePlayerInfo(); } -void CharSelectDialog::action(const std::string &eventId, gcn::Widget *widget) +void CharSelectDialog::action(const gcn::ActionEvent &event) { - if (eventId == "ok" && n_character > 0) + if (event.getId() == "ok" && n_character > 0) { // Start game mNewCharButton->setEnabled(false); @@ -136,11 +136,11 @@ void CharSelectDialog::action(const std::string &eventId, gcn::Widget *widget) Net::AccountServer::Account::selectCharacter(mCharInfo->getPos()); mCharInfo->lock(); } - else if (eventId == "cancel") + else if (event.getId() == "cancel") { state = STATE_EXIT; } - else if (eventId == "new") + else if (event.getId() == "new") { if (n_character < MAX_SLOT + 1) { @@ -150,7 +150,7 @@ void CharSelectDialog::action(const std::string &eventId, gcn::Widget *widget) mCharInfo->unlock(); } } - else if (eventId == "delete") + else if (event.getId() == "delete") { // Delete character if (mCharInfo->getEntry()) @@ -158,11 +158,11 @@ void CharSelectDialog::action(const std::string &eventId, gcn::Widget *widget) new CharDeleteConfirm(this); } } - else if (eventId == "previous") + else if (event.getId() == "previous") { mCharInfo->prev(); } - else if (eventId == "next") + else if (event.getId() == "next") { mCharInfo->next(); } @@ -253,7 +253,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot): mCancelButton = new Button("Cancel", "cancel", this); mPlayerBox = new PlayerBox(mPlayer); - mNameField->setEventId("create"); + mNameField->setActionEventId("create"); int w = 200; int h = 150; @@ -298,9 +298,9 @@ CharCreateDialog::~CharCreateDialog() delete mPlayer; } -void CharCreateDialog::action(const std::string &eventId, gcn::Widget *widget) +void CharCreateDialog::action(const gcn::ActionEvent &event) { - if (eventId == "create") { + if (event.getId() == "create") { if (getName().length() >= 4) { // Attempt to create the character mCreateButton->setEnabled(false); @@ -322,20 +322,20 @@ void CharCreateDialog::action(const std::string &eventId, gcn::Widget *widget) "Your name needs to be at least 4 characters.", this); } } - else if (eventId == "cancel") { + else if (event.getId() == "cancel") { scheduleDelete(); } - else if (eventId == "nextcolor") { + else if (event.getId() == "nextcolor") { mPlayer->setHairColor((mPlayer->getHairColor() + 1) % NR_HAIR_COLORS); } - else if (eventId == "prevcolor") { + else if (event.getId() == "prevcolor") { int prevColor = mPlayer->getHairColor() + NR_HAIR_COLORS - 1; mPlayer->setHairColor(prevColor % NR_HAIR_COLORS); } - else if (eventId == "nextstyle") { + else if (event.getId() == "nextstyle") { mPlayer->setHairStyle((mPlayer->getHairStyle() + 1) % NR_HAIR_STYLES); } - else if (eventId == "prevstyle") { + else if (event.getId() == "prevstyle") { int prevStyle = mPlayer->getHairStyle() + NR_HAIR_STYLES - 1; mPlayer->setHairStyle(prevStyle % NR_HAIR_STYLES); } |