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authorPhilipp Sehmisch <tmw@crushnet.org>2007-03-20 18:41:21 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-03-20 18:41:21 +0000
commitdd582e1d87d04dfba74b5bc2b60333ddc045a100 (patch)
tree3ee781e289b6d128b6e5771501f100b87850d6d4 /src/gui/char_select.cpp
parentc97b885b0306f29b3bf412b7d05752e40eb2c0d4 (diff)
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Implemented a GUI for distributing the characters attributes at character creation.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp98
1 files changed, 90 insertions, 8 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 2e994448..56df62ae 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -31,6 +31,7 @@
#include "confirm_dialog.h"
#include "ok_dialog.h"
#include "playerbox.h"
+#include "slider.h"
#include "textfield.h"
#include "unregisterdialog.h"
@@ -270,11 +271,26 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot):
mCreateButton = new Button("Create", "create", this);
mCancelButton = new Button("Cancel", "cancel", this);
mPlayerBox = new PlayerBox(mPlayer);
+ mAttributeLable[0] = new gcn::Label("Strength:");
+ mAttributeLable[1] = new gcn::Label("Agility:");
+ mAttributeLable[2] = new gcn::Label("Dexterity:");
+ mAttributeLable[3] = new gcn::Label("Vitality:");
+ mAttributeLable[4] = new gcn::Label("Intelligence:");
+ mAttributeLable[5] = new gcn::Label("Willpower:");
+ mAttributeLable[6] = new gcn::Label("Charisma:");
+ for (int i=0; i<7; i++)
+ {
+ mAttributeLable[i]->setWidth(70);
+ mAttributeSlider[i] = new Slider(1, 20);
+ mAttributeValue[i] = new gcn::Label("1");
+ };
+
+ mAttributesLeft = new gcn::Label("Please distribute # points");
mNameField->setActionEventId("create");
int w = 200;
- int h = 150;
+ int h = 330;
setContentSize(w, h);
mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
mNameLabel->setPosition(5, 5);
@@ -286,6 +302,18 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot):
mPrevHairStyleButton->setPosition(90, 64);
mNextHairStyleButton->setPosition(165, 64);
mHairStyleLabel->setPosition(5, 70);
+ for (int i=0; i<7; i++)
+ {
+ mAttributeSlider[i]->setValue(10);
+ mAttributeSlider[i]->setDimension(gcn::Rectangle( 75, 140 + i*20,
+ 100, 10));
+ mAttributeSlider[i]->setActionEventId("statslider");
+ mAttributeSlider[i]->addActionListener(this);
+ mAttributeValue[i]->setPosition(180, 140 + i*20);
+ mAttributeLable[i]->setPosition(5, 140 + i*20);
+ };
+ mAttributesLeft->setPosition(15, 280);
+ UpdateSliders();
mCancelButton->setPosition(
w - 5 - mCancelButton->getWidth(),
h - 5 - mCancelButton->getHeight());
@@ -304,6 +332,13 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot):
add(mNextHairStyleButton);
add(mPrevHairStyleButton);
add(mHairStyleLabel);
+ for (int i=0; i<7; i++)
+ {
+ add(mAttributeSlider[i]);
+ add(mAttributeValue[i]);
+ add(mAttributeLable[i]);
+ };
+ add(mAttributesLeft);
add(mCreateButton);
add(mCancelButton);
@@ -327,13 +362,14 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
mPlayer->getHairStyle(),
mPlayer->getHairColor(),
0, // gender
- 10, // STR
- 10, // AGI
- 10, // VIT
- 10, // INT
- 10, // DEX
- 10, // WILL
- 10); // CHAR
+ (int)mAttributeSlider[0]->getValue(), // STR
+ (int)mAttributeSlider[1]->getValue(), // AGI
+ (int)mAttributeSlider[2]->getValue(), // DEX
+ (int)mAttributeSlider[3]->getValue(), // VIT
+ (int)mAttributeSlider[4]->getValue(), // INT
+ (int)mAttributeSlider[5]->getValue(), // WILL
+ (int)mAttributeSlider[6]->getValue() // CHAR
+ );
scheduleDelete();
}
else {
@@ -358,9 +394,55 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
int prevStyle = mPlayer->getHairStyle() + NR_HAIR_STYLES - 1;
mPlayer->setHairStyle(prevStyle % NR_HAIR_STYLES);
}
+ else if (event.getId() == "statslider") {
+ UpdateSliders();
+ }
}
std::string CharCreateDialog::getName()
{
return mNameField->getText();
}
+
+void CharCreateDialog::UpdateSliders()
+{
+ for (int i=0; i<=6; i++)
+ {
+ // update captions
+ mAttributeValue[i]->setCaption(toString((int)(mAttributeSlider[i]->getValue())));
+ mAttributeValue[i]->adjustSize();
+ }
+
+ // update distributed points
+ int pointsLeft = 70 - getDistributedPoints();
+ if (pointsLeft == 0)
+ {
+ mAttributesLeft->setCaption("Character stats OK");
+ mCreateButton->setEnabled(true);
+ }
+ else
+ {
+ mCreateButton->setEnabled(false);
+ if (pointsLeft > 0)
+ {
+ mAttributesLeft->setCaption(std::string("Please distribute " + toString(pointsLeft) + " points"));
+ }
+ else
+ {
+ mAttributesLeft->setCaption(std::string("Please remove " + toString(-pointsLeft) + " points"));
+ }
+ }
+
+ mAttributesLeft->adjustSize();
+}
+
+int CharCreateDialog::getDistributedPoints()
+{
+ int points = 0;
+
+ for (int i=0; i<7; i++)
+ {
+ points += (int)mAttributeSlider[i]->getValue();
+ }
+ return points;
+}