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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:04:58 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:08:54 -0700 |
commit | 8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch) | |
tree | 5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/gui/buysell.h | |
parent | 28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff) | |
download | mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.gz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.bz2 mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.xz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.zip |
Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/gui/buysell.h')
-rw-r--r-- | src/gui/buysell.h | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/src/gui/buysell.h b/src/gui/buysell.h index 0294ad18..33314420 100644 --- a/src/gui/buysell.h +++ b/src/gui/buysell.h @@ -40,12 +40,9 @@ class BuySellDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - BuySellDialog(); + BuySellDialog(int npcId); - /** - * Check for current NPC - */ - void logic(); + ~BuySellDialog(); void setVisible(bool visible); @@ -54,10 +51,22 @@ class BuySellDialog : public Window, public gcn::ActionListener */ void action(const gcn::ActionEvent &event); + /** + * Returns true if any instances exist. + */ + static bool isActive() { return instances.size() > 0; } + + /** + * Closes all instances. + */ + static void closeAll(); + private: + typedef std::list<BuySellDialog*> DialogList; + static DialogList instances; + + int mNpcId; gcn::Button *mBuyButton; }; -extern BuySellDialog *buySellDialog; - #endif |