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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-02-01 10:32:43 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-02-01 10:32:43 +0000
commit6bff53b318937999a70d775bb6ecea2b18576e0f (patch)
tree66092571b605344a34c7360bccda50e86bc90b30 /src/gui/buysell.cpp
parent0e6385c12f325fa77ad57eba9b578de10d505ff7 (diff)
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Simplified button creation code in some windows. Fixed a bug where the game crashes if there's a message dialog from a npc that no longer exists. Reverted properties to private.
Diffstat (limited to 'src/gui/buysell.cpp')
-rw-r--r--src/gui/buysell.cpp47
1 files changed, 20 insertions, 27 deletions
diff --git a/src/gui/buysell.cpp b/src/gui/buysell.cpp
index 6547a849..f443e237 100644
--- a/src/gui/buysell.cpp
+++ b/src/gui/buysell.cpp
@@ -30,42 +30,35 @@
BuySellDialog::BuySellDialog():
Window("Shop")
{
- gcn::Button *buyButton = new Button("Buy");
- gcn::Button *sellButton = new Button("Sell");
- gcn::Button *cancelButton = new Button("Cancel");
+ Button *buyButton = 0;
+ char *buttonNames[] = {
+ "Buy", "Sell", "Cancel", 0
+ };
+ int x = 10, y = 10, h;
- buyButton->setPosition(10, 10);
- sellButton->setPosition(
- buyButton->getX() + buyButton->getWidth() + 10, 10);
- cancelButton->setPosition(
- sellButton->getX() + sellButton->getWidth() + 10, 10);
- setContentSize(cancelButton->getX() + cancelButton->getWidth() + 10,
- cancelButton->getY() + cancelButton->getHeight() + 10);
-
- buyButton->setEventId("buy");
- sellButton->setEventId("sell");
- cancelButton->setEventId("cancel");
-
- buyButton->addActionListener(this);
- sellButton->addActionListener(this);
- cancelButton->addActionListener(this);
-
- add(buyButton);
- add(sellButton);
- add(cancelButton);
+ for (char **curBtn = buttonNames; *curBtn; curBtn++)
+ {
+ Button *btn = new Button(*curBtn);
+ if (!buyButton) buyButton = btn; // For focus request
+ btn->setEventId(*curBtn);
+ btn->addActionListener(this);
+ btn->setPosition(x, y);
+ add(btn);
+ x += btn->getWidth() + 10;
+ }
+ buyButton->requestFocus();
+ setContentSize(x, 2 * y + buyButton->getHeight());
setLocationRelativeTo(getParent());
- buyButton->requestFocus();
}
void BuySellDialog::action(const std::string& eventId)
{
- if (eventId == "buy") {
+ if (eventId == "Buy") {
current_npc->buy();
- }
- else if (eventId == "sell") {
+ } else if (eventId == "Sell") {
current_npc->sell();
- } else if (eventId == "cancel") {
+ } else if (eventId == "Cancel") {
current_npc = 0;
}
setVisible(false);