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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-05-03 13:38:20 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-05-03 13:38:20 +0000
commitc74ed8da3751f85b4bfb235b055f404f5340eae7 (patch)
tree56462755320b0bd98cb826e533fecfbbe3d3e0b1 /src/graphics.cpp
parent3297165f99f0dac7a453f180e1bef05782da2c6e (diff)
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Increased fps limit granularity and cleaned some code, fixed some xml library name in Dev-C++ project file, switched version to 0.0.20.
Diffstat (limited to 'src/graphics.cpp')
-rw-r--r--src/graphics.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/graphics.cpp b/src/graphics.cpp
index 3f6a98c6..d709bfe1 100644
--- a/src/graphics.cpp
+++ b/src/graphics.cpp
@@ -29,8 +29,6 @@
#include "resources/image.h"
-extern volatile int framesToDraw;
-
Graphics::Graphics():
mScreen(0)
{
@@ -225,15 +223,6 @@ Graphics::drawImageRect(int x, int y, int w, int h,
void Graphics::updateScreen()
{
SDL_Flip(mScreen);
-
- // Decrement frame counter when using framerate limiting
- if (framesToDraw > 1) framesToDraw--;
-
- // Wait while we're not allowed to draw next frame yet
- while (framesToDraw == 1)
- {
- SDL_Delay(10);
- }
}
SDL_Surface* Graphics::getScreenshot()