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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-03 12:42:21 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-03 12:42:21 +0000
commitdf5ee2a5c32258e0d993c7d7c917c75299ee9ae4 (patch)
tree8303eec548a78ae1f8b543aea8658d37321e772b /src/graphic
parentdbda6463fd8a9c3136daf64e79b5515812a2e40f (diff)
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Separated graphic/graphic.cpp into graphics.cpp and engine.cpp.
Diffstat (limited to 'src/graphic')
-rw-r--r--src/graphic/graphic.cpp611
-rw-r--r--src/graphic/graphic.h182
2 files changed, 0 insertions, 793 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
deleted file mode 100644
index 1602e13b..00000000
--- a/src/graphic/graphic.cpp
+++ /dev/null
@@ -1,611 +0,0 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#include "graphic.h"
-#include "../gui/gui.h"
-#include "../gui/textfield.h"
-#include "../gui/minimap.h"
-#include "../gui/chargedialog.h"
-#include "../gui/itemcontainer.h"
-#include "../main.h"
-#include "../being.h"
-#include "../floor_item.h"
-
-#include <SDL_opengl.h>
-
-SDL_Surface *screen;
-
-char itemCurrenyQ[10] = "0";
-int map_x, map_y, camera_x, camera_y;
-char npc_text[1000] = "";
-char statsString2[255] = "n/a";
-char skill_points[10] = "";
-bool show_skill_dialog = false;
-bool show_skill_list_dialog = false;
-char npc_button[10] = "Close";
-
-gcn::TextField *chatInput;
-gcn::Label *debugInfo;
-
-ChatBox *chatBox;
-StatusWindow *statusWindow;
-BuyDialog *buyDialog;
-SellDialog *sellDialog;
-BuySellDialog *buySellDialog;
-InventoryWindow *inventoryWindow;
-NpcListDialog *npcListDialog;
-NpcTextDialog *npcTextDialog;
-SkillDialog *skillDialog;
-NewSkillDialog *newSkillWindow;
-StatsWindow *statsWindow;
-Setup* setupWindow;
-Minimap *minimap;
-EquipmentWindow *equipmentWindow;
-ChargeDialog *chargeDialog;
-
-void ChatListener::action(const std::string& eventId)
-{
- if (eventId == "chatinput") {
- std::string message = chatInput->getText();
-
- if (message.length() > 0) {
- chatBox->chat_send(char_info[0].name, message.c_str());
- chatInput->setText("");
- }
- }
-}
-
-char hairtable[16][4][2] = {
- // S(x,y) W(x,y) N(x,y) E(x,y)
- { { 0, 0}, {-1, 2}, {-1, 2}, {0, 2} }, // STAND
- { { 0, 2}, {-2, 3}, {-1, 2}, {1, 3} }, // WALK 1st frame
- { { 0, 3}, {-2, 4}, {-1, 3}, {1, 4} }, // WALK 2nd frame
- { { 0, 1}, {-2, 2}, {-1, 2}, {1, 2} }, // WALK 3rd frame
- { { 0, 2}, {-2, 3}, {-1, 2}, {1, 3} }, // WALK 4th frame
- { { 0, 1}, {1, 2}, {-1, 3}, {-2, 2} }, // ATTACK 1st frame
- { { 0, 1}, {-1, 2}, {-1, 3}, {0, 2} }, // ATTACK 2nd frame
- { { 0, 2}, {-4, 3}, {0, 4}, {3, 3} }, // ATTACK 3rd frame
- { { 0, 2}, {-4, 3}, {0, 4}, {3, 3} }, // ATTACK 4th frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame
- { { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} }, // SIT
- { { 0, 0}, {0, 0}, {0, 0}, {0, 0} }, // ?? HIT
- { { 0, 16}, {-1, 6}, {-1, 6}, {0, 6} } // DEAD
-};
-
-int get_x_offset(Being *being) {
- int offset = 0;
- char direction = being->direction;
- if (being->action == WALK) {
- if (direction != NORTH && direction != SOUTH) {
- offset = being->frame + 1;
- if (offset == 5) offset = 0;
- offset *= 8;
- if (direction == WEST || direction == NW || direction == SW) {
- offset = -offset;
- offset += 32;
- } else offset -= 32;
- }
- }
- return offset;
-}
-
-int get_y_offset(Being *being) {
- int offset = 0;
- char direction = being->direction;
- if (being->action == WALK) {
- if (direction != EAST && direction != WEST) {
- offset = being->frame + 1;
- if (offset == 5) offset = 0;
- offset *= 8;
- if (direction == NORTH || direction == NW || direction == NE) {
- offset = -offset;
- offset += 32;
- }
- else {
- offset -= 32;
- }
- }
- }
- return offset;
-}
-
-
-Graphics::Graphics():
- mouseCursor(NULL)
-{
-#ifdef USE_OPENGL
- setTargetPlane(800, 600);
-#else
- setTarget(SDL_GetVideoSurface());
-#endif
-
- // Hide the system mouse cursor
- SDL_ShowCursor(SDL_DISABLE);
-
- // Load the mouse cursor
- ResourceManager *resman = ResourceManager::getInstance();
- mouseCursor = resman->getImage("core/graphics/gui/mouse.png", IMG_ALPHA);
- if (!mouseCursor) {
- error("Unable to load mouse cursor.");
- }
-
- // Initialize for drawing
- _beginDraw();
-}
-
-Graphics::~Graphics()
-{
- // Deinitialize for drawing
- _endDraw();
-}
-
-int Graphics::getWidth()
-{
- return screen->w;
-}
-
-int Graphics::getHeight()
-{
- return screen->h;
-}
-
-void Graphics::drawImageRect(
- int x, int y, int w, int h,
- Image *topLeft, Image *topRight,
- Image *bottomLeft, Image *bottomRight,
- Image *top, Image *right,
- Image *bottom, Image *left,
- Image *center)
-{
- // Draw the center area
- center->drawPattern(screen,
- x + topLeft->getWidth(), y + topLeft->getHeight(),
- w - topLeft->getWidth() - topRight->getWidth(),
- h - topLeft->getHeight() - bottomLeft->getHeight());
-
- // Draw the sides
- top->drawPattern(screen,
- x + topLeft->getWidth(), y,
- w - topLeft->getWidth() - topRight->getWidth(), top->getHeight());
- bottom->drawPattern(screen,
- x + bottomLeft->getWidth(), y + h - bottom->getHeight(),
- w - bottomLeft->getWidth() - bottomRight->getWidth(),
- bottom->getHeight());
- left->drawPattern(screen,
- x, y + topLeft->getHeight(),
- left->getWidth(),
- h - topLeft->getHeight() - bottomLeft->getHeight());
- right->drawPattern(screen,
- x + w - right->getWidth(), y + topRight->getHeight(),
- right->getWidth(),
- h - topRight->getHeight() - bottomRight->getHeight());
-
- // Draw the corners
- topLeft->draw(screen, x, y);
- topRight->draw(screen, x + w - topRight->getWidth(), y);
- bottomLeft->draw(screen, x, y + h - bottomLeft->getHeight());
- bottomRight->draw(screen,
- x + w - bottomRight->getWidth(),
- y + h - bottomRight->getHeight());
-}
-
-void Graphics::drawImageRect(
- int x, int y, int w, int h,
- const ImageRect &imgRect)
-{
- drawImageRect(x, y, w, h,
- imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
- imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
- imgRect.grid[4]);
-}
-
-void Graphics::updateScreen()
-{
- // Draw mouse before flipping
- int mouseX, mouseY;
- SDL_GetMouseState(&mouseX, &mouseY);
- mouseCursor->draw(screen, mouseX - 5, mouseY - 2);
-
-#ifdef USE_OPENGL
- glFlush();
- glFinish();
- SDL_GL_SwapBuffers();
- glClear(GL_COLOR_BUFFER_BIT);
-#else
- SDL_Flip(screen);
-#endif
-}
-
-
-Engine::Engine()
-{
- // Initializes GUI
- chatInput = new TextField();
- chatInput->setPosition(chatInput->getBorderSize(),
- screen->h - chatInput->getHeight() -
- chatInput->getBorderSize());
- chatInput->setWidth(592 - 2 * chatInput->getBorderSize());
-
- ChatListener *chatListener = new ChatListener();
- chatInput->setEventId("chatinput");
- chatInput->addActionListener(chatListener);
-
- debugInfo = new gcn::Label();
-
- chatBox = new ChatBox("./docs/chatlog.txt", 20);
- chatBox->setSize(592, 100);
- chatBox->setPosition(0, chatInput->getY() - 1 - chatBox->getHeight());
-
- guiTop->add(chatBox);
- guiTop->add(debugInfo);
- guiTop->add(chatInput);
-
-
- // Create dialogs
-
- statusWindow = new StatusWindow();
- statusWindow->setPosition(screen->w - statusWindow->getWidth() - 5, 5);
-
- buyDialog = new BuyDialog();
- buyDialog->setVisible(false);
-
- sellDialog = new SellDialog();
- sellDialog->setVisible(false);
-
- buySellDialog = new BuySellDialog();
- buySellDialog->setVisible(false);
-
- inventoryWindow = new InventoryWindow();
- inventoryWindow->setVisible(false);
- inventoryWindow->setPosition(screen->w - statusWindow->getWidth() -
- inventoryWindow->getWidth() - 10, 5);
-
- npcTextDialog = new NpcTextDialog();
- npcTextDialog->setVisible(false);
-
- npcListDialog = new NpcListDialog();
- npcListDialog->setVisible(false);
-
- skillDialog = new SkillDialog();
- skillDialog->setVisible(false);
-
- newSkillWindow = new NewSkillDialog();
- newSkillWindow->setVisible(false);
-
-
- statsWindow = new StatsWindow();
- statsWindow->setVisible(false);
- statsWindow->setPosition(
- screen->w - 5 - statsWindow->getWidth(),
- statusWindow->getHeight() + 20);
-
- setupWindow = new Setup();
- setupWindow->setVisible(false);
-
- minimap = new Minimap();
-
- equipmentWindow = new EquipmentWindow();
- equipmentWindow->setVisible(false);
-
- chargeDialog = new ChargeDialog();
- chargeDialog->setVisible(true);
- chargeDialog->setPosition(
- screen->w - 5 - chargeDialog->getWidth(),
- screen->h - chargeDialog->getHeight() - 15);
-
- // Give focus to the chat input
- chatInput->requestFocus();
-
- // Load the sprite sets
- ResourceManager *resman = ResourceManager::getInstance();
- Image *npcbmp = resman->getImage(
- "core/graphics/sprites/npcs.png");
- Image *emotionbmp = resman->getImage(
- "core/graphics/sprites/emotions.png");
- Image *monsterbitmap = resman->getImage(
- "core/graphics/sprites/monsters.png");
- Image *weaponbitmap = resman->getImage(
- "core/graphics/sprites/weapons.png");
- Image *itembitmap = resman->getImage(
- "core/graphics/sprites/items.png");
-
- if (!npcbmp) error("Unable to load npcs.png");
- if (!emotionbmp) error("Unable to load emotions.png");
- if (!monsterbitmap) error("Unable to load monsters.png");
- if (!weaponbitmap) error("Unable to load weapons.png");
- if (!itembitmap) error("Unable to load items.png");
-
- npcset = new Spriteset(npcbmp, 50, 80);
- emotionset = new Spriteset(emotionbmp, 19, 19);
- monsterset = new Spriteset(monsterbitmap, 60, 60);
- weaponset = new Spriteset(weaponbitmap, 160, 120);
- itemset = new Spriteset(itembitmap, 20, 20);
-}
-
-Engine::~Engine()
-{
- delete chatBox;
- delete statusWindow;
- delete buyDialog;
- delete sellDialog;
- delete buySellDialog;
- delete npcListDialog;
- delete npcTextDialog;
- delete skillDialog;
- delete statsWindow;
- delete setupWindow;
- delete minimap;
- delete equipmentWindow;
- delete newSkillWindow;
-
- delete monsterset;
- delete npcset;
- delete emotionset;
- delete weaponset;
- delete itemset;
-}
-
-void Engine::draw()
-{
- // Get the current mouse position
- int mouseX, mouseY;
- SDL_GetMouseState(&mouseX, &mouseY);
-
- map_x = (player_node->x - 13) * 32 + get_x_offset(player_node);
- map_y = (player_node->y - 9) * 32 + get_y_offset(player_node);
-
- camera_x = map_x / 32;
- camera_y = map_y / 32;
-
- int offset_x = map_x & 31;
- int offset_y = map_y & 31;
-
- sort();
-
- frame++;
-
- // Draw tiles below nodes
- if (tiledMap) {
- tiledMap->draw(guiGraphics, map_x, map_y, 0);
- tiledMap->draw(guiGraphics, map_x, map_y, 1);
- }
-
- // Draw items
- std::list<FloorItem*>::iterator floorItemIterator = floorItems.begin();
- while (floorItemIterator != floorItems.end())
- {
- FloorItem *floorItem = (*floorItemIterator);
- unsigned short x = floorItem->x;
- unsigned short y = floorItem->y;
- int sx = x - camera_x;
- int sy = y - camera_y;
- int absx = sx * 32 - offset_x;
- int absy = sy * 32 - offset_y;
- if (floorItem->id >= 501 && floorItem->id <= 1202) {
- itemset->spriteset[floorItem->id - 501]->draw(screen,
- absx,
- absy);
- }
-
- floorItemIterator++;
- }
-
- // Draw nodes
- std::list<Being*>::iterator beingIterator = beings.begin();
- while (beingIterator != beings.end())
- {
- Being *being = (*beingIterator);
-
- unsigned short x = being->x;
- unsigned short y = being->y;
- unsigned char dir = being->direction / 2;
- int sx = x - camera_x;
- int sy = y - camera_y;
-
-#ifdef DEBUG
- guiGraphics->setColor(gcn::Color(0, 0, 255));
- guiGraphics->drawRectangle(gcn::Rectangle(sx * 32, sy * 32, 32, 32));
-#endif
-
- if ((being->job >= 100) && (being->job <= 110)) { // Draw a NPC
- npcset->spriteset[4 * (being->job - 100) + dir]->draw(screen,
- sx * 32 - 8 - offset_x,
- sy * 32 - 52 - offset_y);
- }
- else if (being->job < 10) { // Draw a player
- being->text_x = sx * 32 + get_x_offset(being) - offset_x;
- being->text_y = sy * 32 + get_y_offset(being) - offset_y;
-
- if (being->action == SIT || being->action == DEAD) {
- being->frame = 0;
- }
-
- int pf = being->frame + being->action;
-
- if (being->action == ATTACK) {
- pf += 4 * being->weapon;
- }
-
- playerset->spriteset[4 * pf + dir]->draw(screen,
- being->text_x - 64, being->text_y - 80);
- if (being->weapon != 0 && being->action == ATTACK) {
- weaponset->spriteset[4 * being->frame + dir]->draw(screen,
- being->text_x - 64, being->text_y - 80);
- }
-
- if (being->hair_color <= 10) {
- int hf = being->hair_color - 1 + 10 * (dir + 4 *
- (being->hair_style - 1));
-
- hairset->spriteset[hf]->draw(screen,
- being->text_x - 2 + 2 * hairtable[pf][dir][0],
- being->text_y - 50 + 2 * hairtable[pf][dir][1]);
- }
-
- if (being->emotion != 0) {
- emotionset->spriteset[being->emotion - 1]->draw(screen,
- sx * 32 - 5 + get_x_offset(being) - offset_x,
- sy * 32 - 45 + get_y_offset(being) - offset_y);
- being->emotion_time--;
- if (being->emotion_time == 0) {
- being->emotion = 0;
- }
- }
- if (being->action != STAND && being->action != SIT
- && being->action != DEAD) {
- being->frame =
- (get_elapsed_time(being->walk_time) * 4) / (being->speed);
-
- if (being->frame >= 4) {
- being->frame = 0;
- being->action = STAND;
- if (being->id == player_node->id) {
- walk_status = 0;
- }
- }
- }
- }
- else if (being->job == 45) { // Draw a warp
- } else { // Draw a monster
- if (being->frame >= 4)
- being->frame = 3;
-
- being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x;
- being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y;
-
- int sprnum = dir + 4 * (being->job - 1002);
- int mf = being->frame + being->action;
-
- if (being->action == MONSTER_DEAD) {
- monsterset->spriteset[sprnum + 12 * MONSTER_DEAD]->draw(screen,
- being->text_x + 30, being->text_y + 40);
- }
- else {
- monsterset->spriteset[sprnum + 12 * mf]->draw(screen,
- being->text_x + 30, being->text_y + 40);
- }
-
- if (being->action != STAND) {
- being->frame =
- (get_elapsed_time(being->walk_time) * 4) / (being->speed);
-
- if (being->frame >= 4) {
- if (being->action != MONSTER_DEAD && being->hasPath()) {
- being->nextStep();
- }
- }
- }
- }
-
- if (being->action == MONSTER_DEAD && being->frame >= 20) {
- delete being;
- beingIterator = beings.erase(beingIterator);
- }
- else {
- beingIterator++;
- }
-
- // nodes are ordered so if the next being y is > then the
- // last drawed for fringe layer, draw the missing lines
- }
-
- // Draw tiles below nodes
- if (tiledMap) {
- tiledMap->draw(guiGraphics, map_x, map_y, 2);
- }
-
- // Find a path from the player to the mouse, and draw it. This is for debug
- // purposes.
- if (displayPathToMouse)
- {
- PATH_NODE *debugPath = tiledMap->findPath(
- player_node->x, player_node->y,
- mouseX / 32 + camera_x, mouseY / 32 + camera_y);
-
- while (debugPath)
- {
- int squareX = (debugPath->x - camera_x) * 32 - offset_x + 12;
- int squareY = (debugPath->y - camera_y) * 32 - offset_y + 12;
- guiGraphics->setColor(gcn::Color(255, 0, 0));
- guiGraphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
-
- MetaTile *tile = tiledMap->getMetaTile(debugPath->x, debugPath->y);
-
- std::stringstream cost;
- cost << tile->Gcost;
- guiGraphics->drawText(cost.str(), squareX + 4, squareY + 12,
- gcn::Graphics::CENTER);
-
- // Move to the next node
- PATH_NODE *temp = debugPath->next;
- delete debugPath;
- debugPath = temp;
- }
- }
-
- // Draw player speech
- beingIterator = beings.begin();
- while (beingIterator != beings.end()) {
- Being *being = (*beingIterator);
-
- if (being->speech != NULL) {
- //if (being->speech_color == makecol(255, 255, 255)) {
- // guiGraphics->drawText(being->speech,
- // being->text_x + 16, being->text_y - 60,
- // gcn::Graphics::CENTER);
- //}
- //else {
- guiGraphics->drawText(being->speech,
- being->text_x + 60, being->text_y - 60,
- gcn::Graphics::CENTER);
- //}
-
- being->speech_time--;
- if (being->speech_time == 0) {
- free(being->speech);
- being->speech = NULL;
- }
- }
-
- beingIterator++;
- }
-
- if (statsWindow->isVisible()) {
- statsWindow->update();
- }
- if (statusWindow->isVisible()) {
- statusWindow->update();
- }
-
- gui->draw();
-
- std::stringstream debugStream;
- debugStream << "[" << fps << " fps] " <<
- (mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y) << " "
- << player_node->weapon;
- debugInfo->setCaption(debugStream.str());
- debugInfo->adjustSize();
-}
diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h
deleted file mode 100644
index f8f7bb12..00000000
--- a/src/graphic/graphic.h
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _GRAPHIC_H
-#define _GRAPHIC_H
-
-class Graphics;
-
-#include "../gui/npc.h"
-#include "../gui/npc_text.h"
-#include "../gui/buy.h"
-#include "../gui/sell.h"
-#include "../gui/buysell.h"
-#include "../gui/chat.h"
-#include "../gui/inventory.h"
-#include "../gui/shop.h"
-#include "../gui/chat.h"
-#include "../gui/inventory.h"
-#include "../gui/status.h"
-#include "../gui/stats.h"
-#include "../gui/skill.h"
-#include "../gui/newskill.h"
-#include "../gui/setup.h"
-#include "../gui/equipment.h"
-#include "../gui/chargedialog.h"
-#include "../resources/resourcemanager.h"
-#include "../map.h"
-#include "spriteset.h"
-#include <SDL.h>
-#include <guichan/sdl.hpp>
-#include <guichan/opengl.hpp>
-
-extern SDL_Surface *screen;
-extern char speech[255];
-extern char npc_text[1000];
-extern char skill_points[10];
-extern ChatBox *chatBox;
-extern bool show_skill_dialog, show_skill_list_dialog;
-extern int show_npc_dialog;
-extern int map_x, map_y, camera_x, camera_y;
-extern char npc_button[10];
-
-extern StatusWindow *statusWindow;
-extern BuyDialog *buyDialog;
-extern SellDialog *sellDialog;
-extern BuySellDialog *buySellDialog;
-extern InventoryWindow *inventoryWindow;
-extern NpcListDialog *npcListDialog;
-extern NpcTextDialog *npcTextDialog;
-extern SkillDialog *skillDialog;
-extern NewSkillDialog *newSkillWindow;
-extern StatsWindow *statsWindow;
-extern Setup *setupWindow;
-extern EquipmentWindow *equipmentWindow;
-extern ChargeDialog* chargeDialog;
-
-char get_x_offset(char, char);
-char get_y_offset(char, char);
-
-/**
- * The action listener for the chat field.
- */
-class ChatListener : public gcn::ActionListener {
- public:
- void action(const std::string& eventId);
-};
-
-/**
- * 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The
- * topology is as follows:
- *
- * <pre>
- * !-----!-----------------!-----!
- * ! 0 ! 1 ! 2 !
- * !-----!-----------------!-----!
- * ! 3 ! 4 ! 5 !
- * !-----!-----------------!-----!
- * ! 6 ! 7 ! 8 !
- * !-----!-----------------!-----!
- * </pre>
- *
- * Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be
- * repeated to fit the size of the widget.
- */
-struct ImageRect {
- Image *grid[9];
-};
-
-/**
- * A central point of control for graphics.
- */
-#ifdef USE_OPENGL
-class Graphics : public gcn::OpenGLGraphics {
-#else
-class Graphics : public gcn::SDLGraphics {
-#endif
- public:
- /**
- * Constructor.
- */
- Graphics();
-
- /**
- * Destructor.
- */
- ~Graphics();
-
- /**
- * Draws a rectangle using images. 4 corner images, 4 side images and 1
- * image for the inside.
- */
- void drawImageRect(
- int x, int y, int w, int h,
- Image *topLeft, Image *topRight,
- Image *bottomLeft, Image *bottomRight,
- Image *top, Image *right,
- Image *bottom, Image *left,
- Image *center);
-
- /**
- * Draws a rectangle using images. 4 corner images, 4 side images and 1
- * image for the inside.
- */
- void drawImageRect(
- int x, int y, int w, int h,
- const ImageRect &imgRect);
-
- /**
- * Updates the screen. This is done by either copying the buffer to the
- * screen or swapping pages.
- */
- void updateScreen();
-
- /**
- * Returns the width of the screen.
- */
- int getWidth();
-
- /**
- * Returns the height of the screen.
- */
- int getHeight();
-
- private:
- Image *mouseCursor;
-};
-
-/**
- * Game engine that does the main drawing.
- */
-class Engine {
- private:
- Spriteset *emotionset, *npcset, *monsterset, *weaponset, *itemset;
-
- public:
- Engine();
- ~Engine();
-
- void draw();
-};
-
-#endif