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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-03 12:42:21 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-03 12:42:21 +0000 |
commit | df5ee2a5c32258e0d993c7d7c917c75299ee9ae4 (patch) | |
tree | 8303eec548a78ae1f8b543aea8658d37321e772b /src/graphic | |
parent | dbda6463fd8a9c3136daf64e79b5515812a2e40f (diff) | |
download | mana-df5ee2a5c32258e0d993c7d7c917c75299ee9ae4.tar.gz mana-df5ee2a5c32258e0d993c7d7c917c75299ee9ae4.tar.bz2 mana-df5ee2a5c32258e0d993c7d7c917c75299ee9ae4.tar.xz mana-df5ee2a5c32258e0d993c7d7c917c75299ee9ae4.zip |
Separated graphic/graphic.cpp into graphics.cpp and engine.cpp.
Diffstat (limited to 'src/graphic')
-rw-r--r-- | src/graphic/graphic.cpp | 611 | ||||
-rw-r--r-- | src/graphic/graphic.h | 182 |
2 files changed, 0 insertions, 793 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp deleted file mode 100644 index 1602e13b..00000000 --- a/src/graphic/graphic.cpp +++ /dev/null @@ -1,611 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id$ - */ - -#include "graphic.h" -#include "../gui/gui.h" -#include "../gui/textfield.h" -#include "../gui/minimap.h" -#include "../gui/chargedialog.h" -#include "../gui/itemcontainer.h" -#include "../main.h" -#include "../being.h" -#include "../floor_item.h" - -#include <SDL_opengl.h> - -SDL_Surface *screen; - -char itemCurrenyQ[10] = "0"; -int map_x, map_y, camera_x, camera_y; -char npc_text[1000] = ""; -char statsString2[255] = "n/a"; -char skill_points[10] = ""; -bool show_skill_dialog = false; -bool show_skill_list_dialog = false; -char npc_button[10] = "Close"; - -gcn::TextField *chatInput; -gcn::Label *debugInfo; - -ChatBox *chatBox; -StatusWindow *statusWindow; -BuyDialog *buyDialog; -SellDialog *sellDialog; -BuySellDialog *buySellDialog; -InventoryWindow *inventoryWindow; -NpcListDialog *npcListDialog; -NpcTextDialog *npcTextDialog; -SkillDialog *skillDialog; -NewSkillDialog *newSkillWindow; -StatsWindow *statsWindow; -Setup* setupWindow; -Minimap *minimap; -EquipmentWindow *equipmentWindow; -ChargeDialog *chargeDialog; - -void ChatListener::action(const std::string& eventId) -{ - if (eventId == "chatinput") { - std::string message = chatInput->getText(); - - if (message.length() > 0) { - chatBox->chat_send(char_info[0].name, message.c_str()); - chatInput->setText(""); - } - } -} - -char hairtable[16][4][2] = { - // S(x,y) W(x,y) N(x,y) E(x,y) - { { 0, 0}, {-1, 2}, {-1, 2}, {0, 2} }, // STAND - { { 0, 2}, {-2, 3}, {-1, 2}, {1, 3} }, // WALK 1st frame - { { 0, 3}, {-2, 4}, {-1, 3}, {1, 4} }, // WALK 2nd frame - { { 0, 1}, {-2, 2}, {-1, 2}, {1, 2} }, // WALK 3rd frame - { { 0, 2}, {-2, 3}, {-1, 2}, {1, 3} }, // WALK 4th frame - { { 0, 1}, {1, 2}, {-1, 3}, {-2, 2} }, // ATTACK 1st frame - { { 0, 1}, {-1, 2}, {-1, 3}, {0, 2} }, // ATTACK 2nd frame - { { 0, 2}, {-4, 3}, {0, 4}, {3, 3} }, // ATTACK 3rd frame - { { 0, 2}, {-4, 3}, {0, 4}, {3, 3} }, // ATTACK 4th frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame - { { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} }, // SIT - { { 0, 0}, {0, 0}, {0, 0}, {0, 0} }, // ?? HIT - { { 0, 16}, {-1, 6}, {-1, 6}, {0, 6} } // DEAD -}; - -int get_x_offset(Being *being) { - int offset = 0; - char direction = being->direction; - if (being->action == WALK) { - if (direction != NORTH && direction != SOUTH) { - offset = being->frame + 1; - if (offset == 5) offset = 0; - offset *= 8; - if (direction == WEST || direction == NW || direction == SW) { - offset = -offset; - offset += 32; - } else offset -= 32; - } - } - return offset; -} - -int get_y_offset(Being *being) { - int offset = 0; - char direction = being->direction; - if (being->action == WALK) { - if (direction != EAST && direction != WEST) { - offset = being->frame + 1; - if (offset == 5) offset = 0; - offset *= 8; - if (direction == NORTH || direction == NW || direction == NE) { - offset = -offset; - offset += 32; - } - else { - offset -= 32; - } - } - } - return offset; -} - - -Graphics::Graphics(): - mouseCursor(NULL) -{ -#ifdef USE_OPENGL - setTargetPlane(800, 600); -#else - setTarget(SDL_GetVideoSurface()); -#endif - - // Hide the system mouse cursor - SDL_ShowCursor(SDL_DISABLE); - - // Load the mouse cursor - ResourceManager *resman = ResourceManager::getInstance(); - mouseCursor = resman->getImage("core/graphics/gui/mouse.png", IMG_ALPHA); - if (!mouseCursor) { - error("Unable to load mouse cursor."); - } - - // Initialize for drawing - _beginDraw(); -} - -Graphics::~Graphics() -{ - // Deinitialize for drawing - _endDraw(); -} - -int Graphics::getWidth() -{ - return screen->w; -} - -int Graphics::getHeight() -{ - return screen->h; -} - -void Graphics::drawImageRect( - int x, int y, int w, int h, - Image *topLeft, Image *topRight, - Image *bottomLeft, Image *bottomRight, - Image *top, Image *right, - Image *bottom, Image *left, - Image *center) -{ - // Draw the center area - center->drawPattern(screen, - x + topLeft->getWidth(), y + topLeft->getHeight(), - w - topLeft->getWidth() - topRight->getWidth(), - h - topLeft->getHeight() - bottomLeft->getHeight()); - - // Draw the sides - top->drawPattern(screen, - x + topLeft->getWidth(), y, - w - topLeft->getWidth() - topRight->getWidth(), top->getHeight()); - bottom->drawPattern(screen, - x + bottomLeft->getWidth(), y + h - bottom->getHeight(), - w - bottomLeft->getWidth() - bottomRight->getWidth(), - bottom->getHeight()); - left->drawPattern(screen, - x, y + topLeft->getHeight(), - left->getWidth(), - h - topLeft->getHeight() - bottomLeft->getHeight()); - right->drawPattern(screen, - x + w - right->getWidth(), y + topRight->getHeight(), - right->getWidth(), - h - topRight->getHeight() - bottomRight->getHeight()); - - // Draw the corners - topLeft->draw(screen, x, y); - topRight->draw(screen, x + w - topRight->getWidth(), y); - bottomLeft->draw(screen, x, y + h - bottomLeft->getHeight()); - bottomRight->draw(screen, - x + w - bottomRight->getWidth(), - y + h - bottomRight->getHeight()); -} - -void Graphics::drawImageRect( - int x, int y, int w, int h, - const ImageRect &imgRect) -{ - drawImageRect(x, y, w, h, - imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8], - imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3], - imgRect.grid[4]); -} - -void Graphics::updateScreen() -{ - // Draw mouse before flipping - int mouseX, mouseY; - SDL_GetMouseState(&mouseX, &mouseY); - mouseCursor->draw(screen, mouseX - 5, mouseY - 2); - -#ifdef USE_OPENGL - glFlush(); - glFinish(); - SDL_GL_SwapBuffers(); - glClear(GL_COLOR_BUFFER_BIT); -#else - SDL_Flip(screen); -#endif -} - - -Engine::Engine() -{ - // Initializes GUI - chatInput = new TextField(); - chatInput->setPosition(chatInput->getBorderSize(), - screen->h - chatInput->getHeight() - - chatInput->getBorderSize()); - chatInput->setWidth(592 - 2 * chatInput->getBorderSize()); - - ChatListener *chatListener = new ChatListener(); - chatInput->setEventId("chatinput"); - chatInput->addActionListener(chatListener); - - debugInfo = new gcn::Label(); - - chatBox = new ChatBox("./docs/chatlog.txt", 20); - chatBox->setSize(592, 100); - chatBox->setPosition(0, chatInput->getY() - 1 - chatBox->getHeight()); - - guiTop->add(chatBox); - guiTop->add(debugInfo); - guiTop->add(chatInput); - - - // Create dialogs - - statusWindow = new StatusWindow(); - statusWindow->setPosition(screen->w - statusWindow->getWidth() - 5, 5); - - buyDialog = new BuyDialog(); - buyDialog->setVisible(false); - - sellDialog = new SellDialog(); - sellDialog->setVisible(false); - - buySellDialog = new BuySellDialog(); - buySellDialog->setVisible(false); - - inventoryWindow = new InventoryWindow(); - inventoryWindow->setVisible(false); - inventoryWindow->setPosition(screen->w - statusWindow->getWidth() - - inventoryWindow->getWidth() - 10, 5); - - npcTextDialog = new NpcTextDialog(); - npcTextDialog->setVisible(false); - - npcListDialog = new NpcListDialog(); - npcListDialog->setVisible(false); - - skillDialog = new SkillDialog(); - skillDialog->setVisible(false); - - newSkillWindow = new NewSkillDialog(); - newSkillWindow->setVisible(false); - - - statsWindow = new StatsWindow(); - statsWindow->setVisible(false); - statsWindow->setPosition( - screen->w - 5 - statsWindow->getWidth(), - statusWindow->getHeight() + 20); - - setupWindow = new Setup(); - setupWindow->setVisible(false); - - minimap = new Minimap(); - - equipmentWindow = new EquipmentWindow(); - equipmentWindow->setVisible(false); - - chargeDialog = new ChargeDialog(); - chargeDialog->setVisible(true); - chargeDialog->setPosition( - screen->w - 5 - chargeDialog->getWidth(), - screen->h - chargeDialog->getHeight() - 15); - - // Give focus to the chat input - chatInput->requestFocus(); - - // Load the sprite sets - ResourceManager *resman = ResourceManager::getInstance(); - Image *npcbmp = resman->getImage( - "core/graphics/sprites/npcs.png"); - Image *emotionbmp = resman->getImage( - "core/graphics/sprites/emotions.png"); - Image *monsterbitmap = resman->getImage( - "core/graphics/sprites/monsters.png"); - Image *weaponbitmap = resman->getImage( - "core/graphics/sprites/weapons.png"); - Image *itembitmap = resman->getImage( - "core/graphics/sprites/items.png"); - - if (!npcbmp) error("Unable to load npcs.png"); - if (!emotionbmp) error("Unable to load emotions.png"); - if (!monsterbitmap) error("Unable to load monsters.png"); - if (!weaponbitmap) error("Unable to load weapons.png"); - if (!itembitmap) error("Unable to load items.png"); - - npcset = new Spriteset(npcbmp, 50, 80); - emotionset = new Spriteset(emotionbmp, 19, 19); - monsterset = new Spriteset(monsterbitmap, 60, 60); - weaponset = new Spriteset(weaponbitmap, 160, 120); - itemset = new Spriteset(itembitmap, 20, 20); -} - -Engine::~Engine() -{ - delete chatBox; - delete statusWindow; - delete buyDialog; - delete sellDialog; - delete buySellDialog; - delete npcListDialog; - delete npcTextDialog; - delete skillDialog; - delete statsWindow; - delete setupWindow; - delete minimap; - delete equipmentWindow; - delete newSkillWindow; - - delete monsterset; - delete npcset; - delete emotionset; - delete weaponset; - delete itemset; -} - -void Engine::draw() -{ - // Get the current mouse position - int mouseX, mouseY; - SDL_GetMouseState(&mouseX, &mouseY); - - map_x = (player_node->x - 13) * 32 + get_x_offset(player_node); - map_y = (player_node->y - 9) * 32 + get_y_offset(player_node); - - camera_x = map_x / 32; - camera_y = map_y / 32; - - int offset_x = map_x & 31; - int offset_y = map_y & 31; - - sort(); - - frame++; - - // Draw tiles below nodes - if (tiledMap) { - tiledMap->draw(guiGraphics, map_x, map_y, 0); - tiledMap->draw(guiGraphics, map_x, map_y, 1); - } - - // Draw items - std::list<FloorItem*>::iterator floorItemIterator = floorItems.begin(); - while (floorItemIterator != floorItems.end()) - { - FloorItem *floorItem = (*floorItemIterator); - unsigned short x = floorItem->x; - unsigned short y = floorItem->y; - int sx = x - camera_x; - int sy = y - camera_y; - int absx = sx * 32 - offset_x; - int absy = sy * 32 - offset_y; - if (floorItem->id >= 501 && floorItem->id <= 1202) { - itemset->spriteset[floorItem->id - 501]->draw(screen, - absx, - absy); - } - - floorItemIterator++; - } - - // Draw nodes - std::list<Being*>::iterator beingIterator = beings.begin(); - while (beingIterator != beings.end()) - { - Being *being = (*beingIterator); - - unsigned short x = being->x; - unsigned short y = being->y; - unsigned char dir = being->direction / 2; - int sx = x - camera_x; - int sy = y - camera_y; - -#ifdef DEBUG - guiGraphics->setColor(gcn::Color(0, 0, 255)); - guiGraphics->drawRectangle(gcn::Rectangle(sx * 32, sy * 32, 32, 32)); -#endif - - if ((being->job >= 100) && (being->job <= 110)) { // Draw a NPC - npcset->spriteset[4 * (being->job - 100) + dir]->draw(screen, - sx * 32 - 8 - offset_x, - sy * 32 - 52 - offset_y); - } - else if (being->job < 10) { // Draw a player - being->text_x = sx * 32 + get_x_offset(being) - offset_x; - being->text_y = sy * 32 + get_y_offset(being) - offset_y; - - if (being->action == SIT || being->action == DEAD) { - being->frame = 0; - } - - int pf = being->frame + being->action; - - if (being->action == ATTACK) { - pf += 4 * being->weapon; - } - - playerset->spriteset[4 * pf + dir]->draw(screen, - being->text_x - 64, being->text_y - 80); - if (being->weapon != 0 && being->action == ATTACK) { - weaponset->spriteset[4 * being->frame + dir]->draw(screen, - being->text_x - 64, being->text_y - 80); - } - - if (being->hair_color <= 10) { - int hf = being->hair_color - 1 + 10 * (dir + 4 * - (being->hair_style - 1)); - - hairset->spriteset[hf]->draw(screen, - being->text_x - 2 + 2 * hairtable[pf][dir][0], - being->text_y - 50 + 2 * hairtable[pf][dir][1]); - } - - if (being->emotion != 0) { - emotionset->spriteset[being->emotion - 1]->draw(screen, - sx * 32 - 5 + get_x_offset(being) - offset_x, - sy * 32 - 45 + get_y_offset(being) - offset_y); - being->emotion_time--; - if (being->emotion_time == 0) { - being->emotion = 0; - } - } - if (being->action != STAND && being->action != SIT - && being->action != DEAD) { - being->frame = - (get_elapsed_time(being->walk_time) * 4) / (being->speed); - - if (being->frame >= 4) { - being->frame = 0; - being->action = STAND; - if (being->id == player_node->id) { - walk_status = 0; - } - } - } - } - else if (being->job == 45) { // Draw a warp - } else { // Draw a monster - if (being->frame >= 4) - being->frame = 3; - - being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x; - being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y; - - int sprnum = dir + 4 * (being->job - 1002); - int mf = being->frame + being->action; - - if (being->action == MONSTER_DEAD) { - monsterset->spriteset[sprnum + 12 * MONSTER_DEAD]->draw(screen, - being->text_x + 30, being->text_y + 40); - } - else { - monsterset->spriteset[sprnum + 12 * mf]->draw(screen, - being->text_x + 30, being->text_y + 40); - } - - if (being->action != STAND) { - being->frame = - (get_elapsed_time(being->walk_time) * 4) / (being->speed); - - if (being->frame >= 4) { - if (being->action != MONSTER_DEAD && being->hasPath()) { - being->nextStep(); - } - } - } - } - - if (being->action == MONSTER_DEAD && being->frame >= 20) { - delete being; - beingIterator = beings.erase(beingIterator); - } - else { - beingIterator++; - } - - // nodes are ordered so if the next being y is > then the - // last drawed for fringe layer, draw the missing lines - } - - // Draw tiles below nodes - if (tiledMap) { - tiledMap->draw(guiGraphics, map_x, map_y, 2); - } - - // Find a path from the player to the mouse, and draw it. This is for debug - // purposes. - if (displayPathToMouse) - { - PATH_NODE *debugPath = tiledMap->findPath( - player_node->x, player_node->y, - mouseX / 32 + camera_x, mouseY / 32 + camera_y); - - while (debugPath) - { - int squareX = (debugPath->x - camera_x) * 32 - offset_x + 12; - int squareY = (debugPath->y - camera_y) * 32 - offset_y + 12; - guiGraphics->setColor(gcn::Color(255, 0, 0)); - guiGraphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); - - MetaTile *tile = tiledMap->getMetaTile(debugPath->x, debugPath->y); - - std::stringstream cost; - cost << tile->Gcost; - guiGraphics->drawText(cost.str(), squareX + 4, squareY + 12, - gcn::Graphics::CENTER); - - // Move to the next node - PATH_NODE *temp = debugPath->next; - delete debugPath; - debugPath = temp; - } - } - - // Draw player speech - beingIterator = beings.begin(); - while (beingIterator != beings.end()) { - Being *being = (*beingIterator); - - if (being->speech != NULL) { - //if (being->speech_color == makecol(255, 255, 255)) { - // guiGraphics->drawText(being->speech, - // being->text_x + 16, being->text_y - 60, - // gcn::Graphics::CENTER); - //} - //else { - guiGraphics->drawText(being->speech, - being->text_x + 60, being->text_y - 60, - gcn::Graphics::CENTER); - //} - - being->speech_time--; - if (being->speech_time == 0) { - free(being->speech); - being->speech = NULL; - } - } - - beingIterator++; - } - - if (statsWindow->isVisible()) { - statsWindow->update(); - } - if (statusWindow->isVisible()) { - statusWindow->update(); - } - - gui->draw(); - - std::stringstream debugStream; - debugStream << "[" << fps << " fps] " << - (mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y) << " " - << player_node->weapon; - debugInfo->setCaption(debugStream.str()); - debugInfo->adjustSize(); -} diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h deleted file mode 100644 index f8f7bb12..00000000 --- a/src/graphic/graphic.h +++ /dev/null @@ -1,182 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id$ - */ - -#ifndef _GRAPHIC_H -#define _GRAPHIC_H - -class Graphics; - -#include "../gui/npc.h" -#include "../gui/npc_text.h" -#include "../gui/buy.h" -#include "../gui/sell.h" -#include "../gui/buysell.h" -#include "../gui/chat.h" -#include "../gui/inventory.h" -#include "../gui/shop.h" -#include "../gui/chat.h" -#include "../gui/inventory.h" -#include "../gui/status.h" -#include "../gui/stats.h" -#include "../gui/skill.h" -#include "../gui/newskill.h" -#include "../gui/setup.h" -#include "../gui/equipment.h" -#include "../gui/chargedialog.h" -#include "../resources/resourcemanager.h" -#include "../map.h" -#include "spriteset.h" -#include <SDL.h> -#include <guichan/sdl.hpp> -#include <guichan/opengl.hpp> - -extern SDL_Surface *screen; -extern char speech[255]; -extern char npc_text[1000]; -extern char skill_points[10]; -extern ChatBox *chatBox; -extern bool show_skill_dialog, show_skill_list_dialog; -extern int show_npc_dialog; -extern int map_x, map_y, camera_x, camera_y; -extern char npc_button[10]; - -extern StatusWindow *statusWindow; -extern BuyDialog *buyDialog; -extern SellDialog *sellDialog; -extern BuySellDialog *buySellDialog; -extern InventoryWindow *inventoryWindow; -extern NpcListDialog *npcListDialog; -extern NpcTextDialog *npcTextDialog; -extern SkillDialog *skillDialog; -extern NewSkillDialog *newSkillWindow; -extern StatsWindow *statsWindow; -extern Setup *setupWindow; -extern EquipmentWindow *equipmentWindow; -extern ChargeDialog* chargeDialog; - -char get_x_offset(char, char); -char get_y_offset(char, char); - -/** - * The action listener for the chat field. - */ -class ChatListener : public gcn::ActionListener { - public: - void action(const std::string& eventId); -}; - -/** - * 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The - * topology is as follows: - * - * <pre> - * !-----!-----------------!-----! - * ! 0 ! 1 ! 2 ! - * !-----!-----------------!-----! - * ! 3 ! 4 ! 5 ! - * !-----!-----------------!-----! - * ! 6 ! 7 ! 8 ! - * !-----!-----------------!-----! - * </pre> - * - * Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be - * repeated to fit the size of the widget. - */ -struct ImageRect { - Image *grid[9]; -}; - -/** - * A central point of control for graphics. - */ -#ifdef USE_OPENGL -class Graphics : public gcn::OpenGLGraphics { -#else -class Graphics : public gcn::SDLGraphics { -#endif - public: - /** - * Constructor. - */ - Graphics(); - - /** - * Destructor. - */ - ~Graphics(); - - /** - * Draws a rectangle using images. 4 corner images, 4 side images and 1 - * image for the inside. - */ - void drawImageRect( - int x, int y, int w, int h, - Image *topLeft, Image *topRight, - Image *bottomLeft, Image *bottomRight, - Image *top, Image *right, - Image *bottom, Image *left, - Image *center); - - /** - * Draws a rectangle using images. 4 corner images, 4 side images and 1 - * image for the inside. - */ - void drawImageRect( - int x, int y, int w, int h, - const ImageRect &imgRect); - - /** - * Updates the screen. This is done by either copying the buffer to the - * screen or swapping pages. - */ - void updateScreen(); - - /** - * Returns the width of the screen. - */ - int getWidth(); - - /** - * Returns the height of the screen. - */ - int getHeight(); - - private: - Image *mouseCursor; -}; - -/** - * Game engine that does the main drawing. - */ -class Engine { - private: - Spriteset *emotionset, *npcset, *monsterset, *weaponset, *itemset; - - public: - Engine(); - ~Engine(); - - void draw(); -}; - -#endif |