diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-14 15:43:26 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-14 15:43:26 +0000 |
commit | b7170d13fd71fb624c06c4536974a7cd3f77591b (patch) | |
tree | 7f7583407e79423b08f98a50d897f6e30ac886dd /src/graphic | |
parent | a120ea5cb0a57c9d3bd8677269bd65cf79dad933 (diff) | |
download | mana-b7170d13fd71fb624c06c4536974a7cd3f77591b.tar.gz mana-b7170d13fd71fb624c06c4536974a7cd3f77591b.tar.bz2 mana-b7170d13fd71fb624c06c4536974a7cd3f77591b.tar.xz mana-b7170d13fd71fb624c06c4536974a7cd3f77591b.zip |
Rewrote Spriteset to work with Image* instead of BITMAP*
Diffstat (limited to 'src/graphic')
-rw-r--r-- | src/graphic/graphic.cpp | 23 | ||||
-rw-r--r-- | src/graphic/graphic.h | 2 | ||||
-rw-r--r-- | src/graphic/image.cpp | 46 | ||||
-rw-r--r-- | src/graphic/image.h | 49 |
4 files changed, 25 insertions, 95 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 0e5b9a32..7678506b 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -196,20 +196,21 @@ GraphicEngine::GraphicEngine() { gui_bitmap = this->buffer; // Load the sprite sets - BITMAP *npcbmp = load_bitmap("data/graphic/npcset.bmp", NULL); - BITMAP *emotionbmp = load_bitmap("data/graphic/emotionset.bmp", NULL); - BITMAP *tilesetbmp = load_bitmap("data/graphic/tileset.bmp", NULL); - BITMAP *monsterbitmap = load_bitmap("data/graphic/monsterset.bmp", NULL); + ResourceManager *resman = ResourceManager::getInstance(); + Image *npcbmp = resman->getImage("graphic/npcset.bmp"); + Image *emotionbmp = resman->getImage("graphic/emotionset.bmp"); + Image *tilesetbmp = resman->getImage("graphic/tileset.bmp"); + Image *monsterbitmap = resman->getImage("graphic/monsterset.bmp"); if (!npcbmp) error("Unable to load npcset.bmp"); if (!emotionbmp) error("Unable to load emotionset.bmp"); if (!tilesetbmp) error("Unable to load tileset.bmp"); if (!monsterbitmap) error("Unable to load monsterset.bmp"); - npcset = new Spriteset(npcbmp, 50, 80, 0, 0); - emotionset = new Spriteset(emotionbmp, 19, 19, 0, 0); - tileset = new Spriteset(tilesetbmp, 32, 32, 0, 0); - monsterset = new Spriteset(monsterbitmap, 60, 60, 30, 40); + npcset = new Spriteset(npcbmp, 50, 80); + emotionset = new Spriteset(emotionbmp, 19, 19); + tileset = new Spriteset(tilesetbmp, 32, 32); + monsterset = new Spriteset(monsterbitmap, 60, 60); } GraphicEngine::~GraphicEngine() { @@ -341,12 +342,12 @@ void GraphicEngine::refresh() { int mf = node->frame + node->action; if (node->action == MONSTER_DEAD) { - monsterset->spriteset[sprnum + 8 * MONSTER_DEAD]->draw( - buffer, node->text_x, node->text_y); + monsterset->spriteset[sprnum + 8 * MONSTER_DEAD]->draw(buffer, + node->text_x + 30, node->text_y + 40); } else { monsterset->spriteset[sprnum + 8 * mf]->draw(buffer, - node->text_x, node->text_y); + node->text_x + 30, node->text_y + 40); } if (node->action != STAND) { diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h index ed62bf79..063410cf 100644 --- a/src/graphic/graphic.h +++ b/src/graphic/graphic.h @@ -39,7 +39,7 @@ #include "../gui/inventory.h" #include "../gui/npc.h" #include "../gui/status.h" -#include "../../data/graphic/gfx_data.h" +#include "../resources/resourcemanager.h" #include "image.h" #include <allegro.h> diff --git a/src/graphic/image.cpp b/src/graphic/image.cpp index 008c4017..44b611f6 100644 --- a/src/graphic/image.cpp +++ b/src/graphic/image.cpp @@ -18,52 +18,20 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * - * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) + * $Id$ */ #include "image.h" - -// VideoImage - -VideoImage::VideoImage(BITMAP *src, int offset_x, int offset_y): - src(src), - offset_x(offset_x), - offset_y(offset_y) +Spriteset::Spriteset(Image *img, int width, int height) { -} - -VideoImage::~VideoImage() { - destroy_bitmap(src); -} - -void VideoImage::draw(BITMAP *dst, int x, int y) { - //SDL_Rect dst_rect; - //dst_rect.x = x + offset_x; - //dst_rect.y = y + offset_y; - //SDL_BlitSurface(src, NULL, dst, &dst_rect); - - masked_blit(src, dst, 0, 0, x + offset_x, y + offset_y, src->w, src->h); -} - - -// Spriteset - -Spriteset::Spriteset(BITMAP *bmp, int width, int height, int offx, int offy) -{ - /* - * We're creating sub bitmaps here for plain convenience. With SDL this'll - * probably need to be done different. - */ int x, y; - for (y = 0; y + height <= bmp->h; y += height) + for (y = 0; y + height <= img->getHeight(); y += height) { - for (x = 0; x + width <= bmp->w; x += width) + for (x = 0; x + width <= img->getWidth(); x += width) { - spriteset.push_back(new VideoImage( - create_sub_bitmap(bmp, x, y, width, height), - offx, offy)); + spriteset.push_back(img->getSubImage(x, y, width, height)); } } } @@ -74,7 +42,3 @@ Spriteset::~Spriteset() delete spriteset[i]; } } - -int Spriteset::getProperty(DATAFILE *datafile, int type) { - return atoi(get_datafile_property(datafile, type)); -} diff --git a/src/graphic/image.h b/src/graphic/image.h index 1bc43ef4..b732d4cf 100644 --- a/src/graphic/image.h +++ b/src/graphic/image.h @@ -21,42 +21,15 @@ * $Id$ */ -#ifndef _IMAGE_H -#define _IMAGE_H +#ifndef _TMW_SPRITESET_H +#define _TMW_SPRITESET_H #include <allegro.h> #include <string> #include <vector> #include <iostream> #include "../log.h" - -/** - * A video image stored in memory. - */ -class VideoImage { - private: - BITMAP *src; - int offset_x, offset_y; - - public: - /** - * Creates a VideoImage - * @param src is a reference to a BITMAP - * @param offset_x is the x offset from where to start drawing - * @param offset_y is the y offset from where to start drawing - */ - VideoImage(BITMAP *src, int offset_x, int offset_y); - - /** - * Destructor - */ - virtual ~VideoImage(); - - /** - * Draws a sprite - */ - void draw(BITMAP *dest, int x, int y); -}; +#include "../resources/image.h" /** * Stores a complete set of sprites. @@ -64,25 +37,17 @@ class VideoImage { class Spriteset { public: // Vector storing the whole spriteset. - std::vector<VideoImage*> spriteset; + std::vector<Image*> spriteset; /* - * Cuts the passed bitmap in a grid of sub bitmaps. + * Cuts the passed image in a grid of sub images. */ - Spriteset::Spriteset(BITMAP *bmp, int w, int h, int offx, int offy); + Spriteset::Spriteset(Image *img, int w, int h); /** - * Destructor + * Destructor. */ ~Spriteset(); - - private: - /** - * Helper function to get offset - * @param datafile is a reference to the whole spriteset - * @param type is the property of the datafile object - */ - int getProperty(DATAFILE *datafile, int type); }; #endif |