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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-14 16:09:15 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-14 16:09:15 +0000 |
commit | 97e47610b2ca88398b8f9c249cb008678f5ab1e1 (patch) | |
tree | 256b3390667972a55c87a85edff349558e716f4a /src/graphic/spriteset.h | |
parent | b7170d13fd71fb624c06c4536974a7cd3f77591b (diff) | |
download | mana-97e47610b2ca88398b8f9c249cb008678f5ab1e1.tar.gz mana-97e47610b2ca88398b8f9c249cb008678f5ab1e1.tar.bz2 mana-97e47610b2ca88398b8f9c249cb008678f5ab1e1.tar.xz mana-97e47610b2ca88398b8f9c249cb008678f5ab1e1.zip |
Some fixes for Dev-C++ but it has a black screen problem.
Diffstat (limited to 'src/graphic/spriteset.h')
-rw-r--r-- | src/graphic/spriteset.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/graphic/spriteset.h b/src/graphic/spriteset.h new file mode 100644 index 00000000..b732d4cf --- /dev/null +++ b/src/graphic/spriteset.h @@ -0,0 +1,53 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SPRITESET_H +#define _TMW_SPRITESET_H + +#include <allegro.h> +#include <string> +#include <vector> +#include <iostream> +#include "../log.h" +#include "../resources/image.h" + +/** + * Stores a complete set of sprites. + */ +class Spriteset { + public: + // Vector storing the whole spriteset. + std::vector<Image*> spriteset; + + /* + * Cuts the passed image in a grid of sub images. + */ + Spriteset::Spriteset(Image *img, int w, int h); + + /** + * Destructor. + */ + ~Spriteset(); +}; + +#endif |