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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-12-11 17:39:25 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-12-11 17:39:25 +0000 |
commit | 3fcde31ec23e0bb8f5403e2dcba6ac030fb310a2 (patch) | |
tree | 81fc3e70dc98a9ed9f1f86614df8b886508abcfc /src/graphic/graphic.cpp | |
parent | af7060d953e1c0f54a7d5bf46894191d41d853ff (diff) | |
download | mana-3fcde31ec23e0bb8f5403e2dcba6ac030fb310a2.tar.gz mana-3fcde31ec23e0bb8f5403e2dcba6ac030fb310a2.tar.bz2 mana-3fcde31ec23e0bb8f5403e2dcba6ac030fb310a2.tar.xz mana-3fcde31ec23e0bb8f5403e2dcba6ac030fb310a2.zip |
Core sprite classes of the new graphic engine
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 46 |
1 files changed, 24 insertions, 22 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index cbea749f..d7babb44 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -53,6 +53,8 @@ bool show_skill_dialog = false; bool show_skill_list_dialog = false; char npc_button[10] = "Close"; +SPRITESET *new_tileset, *new_playerset, *new_npcset, *new_emotionset, *new_monsterset; + DIALOG npc_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL }, @@ -256,6 +258,13 @@ void init_graphic() { vmonsterset = load_graphic_file("./data/graphic/monsterset.bmp"); gui_bitmap = vpage[page_num]; + + new_emotionset = new SPRITESET("./data/graphic/emotionset.dat"); + new_tileset = new SPRITESET("./data/graphic/desert.dat"); + new_npcset = new SPRITESET("./data/graphic/npcset.dat"); + new_playerset = new SPRITESET("./data/graphic/playerset.dat"); + new_monsterset = new SPRITESET("./data/graphic/monsterset.dat"); + } @@ -277,33 +286,36 @@ void do_graphic(void) { if(is_video_bitmap(vbuffer)) acquire_bitmap(vbuffer); #endif + +new_tileset->spriteset[0]->draw(vbuffer, 0, 0); for(int j=0;j<20;j++) for(int i=0;i<26;i++) { - //if(get_tile(i+camera_x, j+camera_y, 0) < 600) - blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 0)*16, get_tile_y(i+camera_x, j+camera_y, 0)*16, i*16-offset_x, j*16-offset_y, 16, 16); - if(get_tile(i+camera_x, j+camera_y, 1) > 0 /*&& get_tile(i+camera_x, j+camera_y, 1)<600*/) - masked_blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 1)*16, get_tile_y(i+camera_x, j+camera_y, 1)*16, i*16-offset_x, j*16-offset_y, 16, 16); + + if(get_tile(i+camera_x, j+camera_y, 0) < 600) + new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 0)]->draw(vbuffer, i*16-offset_x, j*16-offset_y); + if(get_tile(i+camera_x, j+camera_y, 1) > 0 /*&& get_tile(i+camera_x, j+camera_y, 1)<600*/) + new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 1)]->draw(vbuffer, i*16-offset_x, j*16-offset_y); } NODE *node = get_head(); while(node) { if((node->job>=100)&&(node->job<=110)) { // Draw a NPC - masked_blit(vnpcset, vbuffer, (get_direction(node->coordinates)/2+4*(node->job-100))*25, 0, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y, 25, 40); + new_npcset->spriteset[4*(node->job-100)+get_direction(node->coordinates)/2]->draw(vbuffer, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y); } else if(node->job<10) { // Draw a player node->text_x = (get_x(node->coordinates)-camera_x)*16 -34+get_x_offset(node)-offset_x; node->text_y = (get_y(node->coordinates)-camera_y)*16 -36+get_y_offset(node)-offset_y; if(node->action==SIT)node->frame = 0; if(node->action==ATTACK) { - masked_blit(vplayerset, vbuffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action+4*node->weapon), node->text_x, node->text_y, 80, 60); + new_playerset->spriteset[(get_direction(node->coordinates)/2)+4*(node->frame+node->action+4*node->weapon)]->draw(vbuffer, node->text_x, node->text_y); draw_rle_sprite(vbuffer, (RLE_SPRITE *)weaponset[16*node->weapon+4*node->frame+get_direction(node->coordinates)/2].dat, node->text_x, node->text_y); masked_blit(hairset, vbuffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame+4*node->weapon][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame+4*node->weapon][get_direction(node->coordinates)/2][1], 20, 20); } else { - masked_blit(vplayerset, vbuffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action), node->text_x, node->text_y, 80, 60); + new_playerset->spriteset[4*(node->frame+node->action)+get_direction(node->coordinates)/2]->draw(vbuffer, node->text_x, node->text_y); masked_blit(hairset, vbuffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][1], 20, 20); } if(node->emotion!=0) { - draw_sprite(vbuffer, (BITMAP *)emotions[node->emotion-1].dat, (get_x(node->coordinates)-camera_x)*16-5+get_x_offset(node)-offset_x, (get_y(node->coordinates)-camera_y)*16-45+get_y_offset(node)-offset_y); + new_emotionset->spriteset[node->emotion-1]->draw(vbuffer, (get_x(node->coordinates)-camera_x)*16-5+get_x_offset(node)-offset_x, (get_y(node->coordinates)-camera_y)*16-45+get_y_offset(node)-offset_y); node->emotion_time--; if(node->emotion_time==0) node->emotion = 0; @@ -319,16 +331,11 @@ void do_graphic(void) { } } else if(node->job==45) { // Draw a warp - //rectfill(buffer, (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates)), (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates)), (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates))+16, (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates))+16, makecol(0,0,255)); } else { // Draw a monster - //node->speed = 10000; - if(node->frame>=4) { - //alert("","","","","",0,0); + if(node->frame>=4) node->frame = 3; - } - node->text_x = (get_x(node->coordinates)-camera_x)*16-22+get_x_offset(node)-offset_x; node->text_y = (get_y(node->coordinates)-camera_y)*16-25+get_y_offset(node)-offset_y; @@ -336,15 +343,10 @@ void do_graphic(void) { int r_x = node->text_x-get_x_offset(node); int r_y = node->text_y-get_y_offset(node); - //rectfill(buffer, node->text_x+22, node->text_y+25, node->text_x+16+22, node->text_y+16+25, makecol(0,0,255)); - - //if(node->action==MONSTER_DEAD)node->frame = 0; if(node->action==MONSTER_DEAD) - masked_blit(vmonsterset, vbuffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*MONSTER_DEAD, node->text_x, node->text_y, 60, 60); + new_monsterset->spriteset[(get_direction(node->coordinates)/2)+4*(node->job-1002)+16*MONSTER_DEAD]->draw(vbuffer, node->text_x, node->text_y); else - masked_blit(vmonsterset, vbuffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*(node->frame+node->action), node->text_x, node->text_y, 60, 60); - - //alfont_textprintf(buffer, gui_font, node->text_x, node->text_y, MAKECOL_WHITE, "%i", node->id); + new_monsterset->spriteset[(get_direction(node->coordinates)/2)+4*(node->job-1002)+16*(node->frame+node->action)]->draw(vbuffer, node->text_x, node->text_y); if(node->action!=STAND) { node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed); @@ -394,7 +396,7 @@ void do_graphic(void) { for(int j=0;j<20;j++) for(int i=0;i<26;i++) if(get_tile(i+camera_x, j+camera_y, 2)>0 && get_tile(i+camera_x, j+camera_y, 2)<600) - masked_blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 2)*16, get_tile_y(i+camera_x, j+camera_y, 2)*16, i*16-offset_x, j*16-offset_y, 16, 16); + new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 2)]->draw(vbuffer, i*16-offset_x, j*16-offset_y); #ifdef WIN32 if(is_video_bitmap(vbuffer)) release_bitmap(vbuffer); |