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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-10-03 13:34:33 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-10-03 13:34:33 +0000 |
commit | 1c44e1f097d387fcce872f4b67c9996c050e83f9 (patch) | |
tree | 1aeefd98eb1b24f3c3901bbe25c2014d145a6daa /src/graphic/graphic.cpp | |
parent | 33a122be88b1d16f6a45060a0237d643877f4ae3 (diff) | |
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*** empty log message ***
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 60 |
1 files changed, 43 insertions, 17 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 48d1b5c7..9946b613 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -65,24 +65,24 @@ DIALOG buy_sell_dialog[] = { DIALOG buy_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 200, 260, 175, 0, 0, 0, 0, 0, 0, (char *)"Buy", NULL, NULL }, - { tmw_button_proc, 450, 326+25, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, - { tmw_button_proc, 508, 326+25, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, + { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Buy", NULL, NULL }, + { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, + { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL }, - { tmw_text_proc, 304, 326+25, 180, 100, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, + { tmw_text_proc, 304, 326+25, 50, 20, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, { tmw_slider_proc, 304, 326, 200, 20, 255, 0, 0, 0, 10, 0, NULL, (void *)changeQ, NULL }, - { tmw_text_proc, 514, 326, 40, 100, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL }, + { tmw_text_proc, 514, 326, 40, 20, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL }, { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; DIALOG sell_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 200, 260, 175, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL }, - { tmw_button_proc, 450, 326+25, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, - { tmw_button_proc, 508, 326+25, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, + { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL }, + { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, + { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, { tmw_slider_proc, 304, 326, 200, 20, 255, 0, 0, 0, 10, 0, NULL, (void *)changeQ, NULL }, { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL }, - { tmw_text_proc, 514, 326, 40, 100, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL }, + { tmw_text_proc, 514, 326, 40, 20, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL }, { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; @@ -96,11 +96,11 @@ int get_x_offset(NODE *node) { int offset = 0; char direction = get_direction(node->coordinates); if(node->action==WALK) { - if(direction==WEST || direction==EAST) { + if(direction!=NORTH && direction!=SOUTH) { offset = node->frame + 1; if(offset==5)offset = 0; offset *= 4; - if(direction==WEST) { + if(direction==WEST || direction==NW || direction==SW) { offset = -offset; offset += 16; } else offset -= 16; @@ -113,11 +113,11 @@ int get_y_offset(NODE *node) { int offset = 0; char direction = get_direction(node->coordinates); if(node->action==WALK) { - if(direction==SOUTH || direction==NORTH) { + if(direction!=EAST && direction!=WEST) { offset = node->frame + 1; if(offset==5)offset = 0; offset *= 4; - if(direction==NORTH) { + if(direction==NORTH || direction==NW || direction==NE) { offset = -offset; offset += 16; } else offset -= 16; @@ -206,19 +206,42 @@ void do_graphic(void) { //rectfill(buffer, (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates)), (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates)), (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates))+16, (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates))+16, makecol(0,0,255)); } else { // Draw a monster + //node->speed = 10000; + + //set_coordinates(node->coordinates, get_x(node->coordinates), get_y(node->coordinates), direction);*/ + node->text_x = (get_x(node->coordinates)-camera_x)*16-20+get_x_offset(node)-offset_x; node->text_y = (get_y(node->coordinates)-camera_y)*16-25+get_y_offset(node)-offset_y; + int r_x = node->text_x-get_x_offset(node); + int r_y = node->text_y-get_y_offset(node); + if(node->action==MONSTER_DEAD)node->frame = 0; masked_blit((BITMAP *)graphic[MOBSET_BMP].dat, buffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*(node->frame+node->action), node->text_x, node->text_y, 60, 60); + //rectfill(buffer, r_x, r_y, r_x+16, r_y+16, makecol(0,0,255)); + //alfont_textprintf(buffer, gui_font, node->text_x, node->text_y, MAKECOL_WHITE, "%i", node->frame); + if(node->action!=STAND) { node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed); if(node->frame>=4) { if(node->action!=MONSTER_DEAD) { - if(node->path && node->action!=MONSTER_DEAD) { + if(node->path->next && node->action!=MONSTER_DEAD) { PATH_NODE *old = node->path; - set_coordinates(node->coordinates, node->path->x, node->path->y, 0); - node->path = node->path->next; + node->path = node->path->next; + direction = 0; + //if(node->path->next) { + if(node->path->x>old->x && node->path->y>old->y)direction = SE; + else if(node->path->x<old->x && node->path->y>old->y)direction = SW; + else if(node->path->x>old->x && node->path->y<old->y)direction = NE; + else if(node->path->x<old->x && node->path->y<old->y)direction = NW; + else if(node->path->x>old->x)direction = EAST; + else if(node->path->x<old->x)direction = WEST; + else if(node->path->y>old->y)direction = SOUTH; + else if(node->path->y<old->y)direction = NORTH; + //} + + set_coordinates(node->coordinates, node->path->x, node->path->y, direction); + if(old!=NULL) free(old); } else node->action = STAND; @@ -290,7 +313,9 @@ void do_graphic(void) { char money[20]; sprintf(money, "%i gp", char_info->zeny); buy_dialog[4].dp = &money; - buy_dialog[5].d1 = (int)(char_info->zeny/get_item_price(buy_dialog[6].d1)); + buy_dialog[5].d1 = (int)(char_info->zeny/get_item_price(buy_dialog[3].d1)); + if(buy_dialog[5].d2>buy_dialog[5].d1) + //alfont_textprintf(double_buffer, gui_font, 0, 10, MAKECOL_WHITE, "%i", buy_dialog[5].d1); dialog_message(buy_dialog, MSG_DRAW, 0, 0); if(!gui_update(buy_player)) { show_npc_dialog = shutdown_dialog(buy_player); @@ -313,6 +338,7 @@ void do_graphic(void) { sell_dialog[3].d2 = sell_dialog[3].d1; sprintf((char *)sell_dialog[5].dp, "%i %i", sell_dialog[3].d1, sell_dialog[3].d2); }*/ + alfont_textprintf(double_buffer, gui_font, 0, 10, MAKECOL_WHITE, "%i", sell_dialog[3].d1); dialog_message(sell_dialog, MSG_DRAW, 0, 0); if(!gui_update(sell_player)) { show_npc_dialog = shutdown_dialog(sell_player); |