diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 16:31:19 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 16:31:19 +0000 |
commit | e76a6e3d2cc40e382e2ca1c7348e36a4082a221b (patch) | |
tree | 5608d032613e083d86923ad7b339352e9f157498 /src/graphic/graphic.cpp | |
parent | 40b4ecacd44bd3040d9600d6304422bdd7e2e4c4 (diff) | |
download | mana-e76a6e3d2cc40e382e2ca1c7348e36a4082a221b.tar.gz mana-e76a6e3d2cc40e382e2ca1c7348e36a4082a221b.tar.bz2 mana-e76a6e3d2cc40e382e2ca1c7348e36a4082a221b.tar.xz mana-e76a6e3d2cc40e382e2ca1c7348e36a4082a221b.zip |
Got rid of hairset.dat and playerset.dat.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 40a00aa4..20649d3c 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -203,14 +203,12 @@ GraphicEngine::GraphicEngine() { gui_bitmap = this->buffer; emotionset = new Spriteset("./data/graphic/emotionset.dat"); - hairset = new Spriteset("./data/graphic/hairset.dat"); npcset = new Spriteset("./data/graphic/npcset.dat"); - playerset = new Spriteset("./data/graphic/playerset.dat"); tileset = new Spriteset("./data/graphic/tileset.dat"); BITMAP *monsterbitmap = load_bitmap("data/graphic/monsterset.bmp", NULL); if (!monsterbitmap) error("Unable to load monsterset.bmp"); - monsterset = new Spriteset(monsterbitmap, 60, 60); + monsterset = new Spriteset(monsterbitmap, 60, 60, 30, 40); } GraphicEngine::~GraphicEngine() { @@ -291,18 +289,18 @@ void GraphicEngine::refresh() { playerset->spriteset[4 * pf + dir]->draw(buffer, node->text_x - 64, node->text_y - 80); - hairset->spriteset[hf]->draw( - buffer, node->text_x - 2 + 2 * hairtable[pf][dir][0], - node->text_y - 50 + 2 * hairtable[pf][dir][1]); + hairset->spriteset[hf]->draw(buffer, + node->text_x - 2 + 2 * hairtable[pf][dir][0], + node->text_y - 50 + 2 * hairtable[pf][dir][1]); } else { int pf = node->frame + node->action; playerset->spriteset[4 * pf + dir]->draw(buffer, node->text_x - 64, node->text_y - 80); - hairset->spriteset[hf]->draw( - buffer, node->text_x - 2 + 2 * hairtable[pf][dir][0], - node->text_y - 50 + 2 * hairtable[pf][dir][1]); + hairset->spriteset[hf]->draw(buffer, + node->text_x - 2 + 2 * hairtable[pf][dir][0], + node->text_y - 50 + 2 * hairtable[pf][dir][1]); } if (node->emotion != 0) { emotionset->spriteset[node->emotion - 1]->draw(buffer, |