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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-06 21:31:43 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-06 21:31:43 +0000 |
commit | fef7a7fb89b529bb3695bbff14d964f4da49ab64 (patch) | |
tree | a5a3c3f43d81fa71d3437ad1ac3ab6385961b813 /src/graphic/graphic.cpp | |
parent | 16d1701920597d0a9636e30d57ebf399395233d9 (diff) | |
download | mana-fef7a7fb89b529bb3695bbff14d964f4da49ab64.tar.gz mana-fef7a7fb89b529bb3695bbff14d964f4da49ab64.tar.bz2 mana-fef7a7fb89b529bb3695bbff14d964f4da49ab64.tar.xz mana-fef7a7fb89b529bb3695bbff14d964f4da49ab64.zip |
Moved some GUI code into a class.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index aa2d3407..3b9e1e1e 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -194,21 +194,21 @@ GraphicEngine::GraphicEngine() { // Initialize the gui bitmap to the page that will be drawn first gui_bitmap = this->buffer; - - BITMAP *npcbmp = load_bitmap("data/graphic/npcset.bmp", NULL); - if (!npcbmp) error("Unable to load npcset.bmp"); - npcset = new Spriteset(npcbmp, 50, 80, 0, 0); + // Load the sprite sets + BITMAP *npcbmp = load_bitmap("data/graphic/npcset.bmp", NULL); BITMAP *emotionbmp = load_bitmap("data/graphic/emotionset.bmp", NULL); - if (!emotionbmp) error("Unable to load emotionset.bmp"); - emotionset = new Spriteset(emotionbmp, 19, 19, 0, 0); - BITMAP *tilesetbmp = load_bitmap("data/graphic/tileset.bmp", NULL); - if (!tilesetbmp) error("Unable to load tileset.bmp"); - tileset = new Spriteset(tilesetbmp, 32, 32, 0, 0); - BITMAP *monsterbitmap = load_bitmap("data/graphic/monsterset.bmp", NULL); + + if (!npcbmp) error("Unable to load npcset.bmp"); + if (!emotionbmp) error("Unable to load emotionset.bmp"); + if (!tilesetbmp) error("Unable to load tileset.bmp"); if (!monsterbitmap) error("Unable to load monsterset.bmp"); + + npcset = new Spriteset(npcbmp, 50, 80, 0, 0); + emotionset = new Spriteset(emotionbmp, 19, 19, 0, 0); + tileset = new Spriteset(tilesetbmp, 32, 32, 0, 0); monsterset = new Spriteset(monsterbitmap, 60, 60, 30, 40); } @@ -486,7 +486,7 @@ void GraphicEngine::refresh() { // Update GUI guiGraphics->setTarget(buffer); - gui_update(NULL); + gui->update(); textprintf_ex(buffer, font, 0, 0, makecol(255, 255, 255), -1, "[%i fps] %i,%i", fps, |