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authorJan-Fabian Humann <malastare@gmx.net>2005-03-01 22:46:37 +0000
committerJan-Fabian Humann <malastare@gmx.net>2005-03-01 22:46:37 +0000
commitb7cded07732a85204b7e251d51cf4538a58ce374 (patch)
tree039358abb935e74c4fcc7cd36daf9f09f4a39f11 /src/graphic/graphic.cpp
parent28e644b9a72bc41a5403cfcb282c5ca2aa372fa1 (diff)
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Deleting subx and suby for items, because it's useless
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 98b1319c..0d8a926b 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -401,14 +401,8 @@ void Engine::draw()
unsigned short y = floorItem->y;
int sx = x - camera_x;
int sy = y - camera_y;
- int absx = sx * 32 - floorItem->subx - offset_x;
- int absy = sy * 32 - floorItem->suby - offset_y;
- /**
- * subx and suby are serverside randomly generated to be
- * either 3, 6, 9 or 12.
- * this seems to be a finer differentiation for coordinates.
- * TODO: Find a better way to implement subx and suby.
- */
+ int absx = sx * 32 - offset_x;
+ int absy = sy * 32 - offset_y;
if (floorItem->id >= 501 && floorItem->id <= 1202) {
itemset->spriteset[floorItem->id - 501]->draw(screen,
absx,