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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-14 15:13:54 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-14 15:13:54 +0000
commit4f6c1dad35e575588b73524692d973dec06447c3 (patch)
treed052c3c7db66450888af132ac9dcefb7c28b58a6 /src/graphic/graphic.cpp
parentebccde5d779f25584386ddc0c4bdc6331877bcc6 (diff)
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Support for drawing using OpenGL. Don't expect it to be fast yet though.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp30
1 files changed, 22 insertions, 8 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 25d6e0a5..29bf3596 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -29,6 +29,9 @@
#include "../gui/equipment.h"
#include "../main.h"
#include "../being.h"
+#ifdef USE_OPENGL
+#include <SDL_opengl.h>
+#endif
SDL_Surface *screen;
@@ -153,8 +156,13 @@ int get_y_offset(Being *being) {
Graphics::Graphics():
mouseCursor(NULL)
{
+#ifdef USE_OPENGL
+ setTargetPlane(800, 600);
+#else
setTarget(SDL_GetVideoSurface());
+#endif
+#ifndef USE_OPENGL
// Load the mouse cursor
ResourceManager *resman = ResourceManager::getInstance();
mouseCursor = resman->getImage("core/graphics/gui/mouse.png", IMG_ALPHA);
@@ -164,6 +172,7 @@ Graphics::Graphics():
// Hide the system mouse cursor
SDL_ShowCursor(SDL_DISABLE);
+#endif
}
Graphics::~Graphics() {
@@ -221,12 +230,19 @@ void Graphics::drawImageRect(
void Graphics::updateScreen()
{
+#ifdef USE_OPENGL
+ glFlush();
+ glFinish();
+ SDL_GL_SwapBuffers();
+ glClear(GL_COLOR_BUFFER_BIT);
+#else
// Draw mouse before flipping
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
mouseCursor->draw(screen, mouseX - 5, mouseY - 2);
SDL_Flip(screen);
+#endif
}
@@ -340,14 +356,14 @@ Engine::~Engine()
void Engine::draw()
{
+ guiGraphics->_beginDraw();
+
// Get the current mouse position
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
- map_x = (player_node->x - 13) * 32 +
- get_x_offset(player_node);
- map_y = (player_node->y - 9) * 32 +
- get_y_offset(player_node);
+ map_x = (player_node->x - 13) * 32 + get_x_offset(player_node);
+ map_y = (player_node->y - 9) * 32 + get_y_offset(player_node);
camera_x = map_x >> 5;
camera_y = map_y >> 5;
@@ -528,10 +544,8 @@ void Engine::draw()
std::stringstream cost;
cost << tile->Gcost;
- guiGraphics->_beginDraw();
guiGraphics->drawText(cost.str(), destRect.x + 4, destRect.y + 12,
gcn::Graphics::CENTER);
- guiGraphics->_endDraw();
// Move to the next node
PATH_NODE *temp = debugPath->next;
@@ -546,7 +560,6 @@ void Engine::draw()
Being *being = (*beingIterator);
if (being->speech != NULL) {
- guiGraphics->_beginDraw();
//if (being->speech_color == makecol(255, 255, 255)) {
// guiGraphics->drawText(being->speech,
// being->text_x + 16, being->text_y - 60,
@@ -557,7 +570,6 @@ void Engine::draw()
being->text_x + 60, being->text_y - 60,
gcn::Graphics::CENTER);
//}
- guiGraphics->_endDraw();
being->speech_time--;
if (being->speech_time == 0) {
@@ -583,4 +595,6 @@ void Engine::draw()
(mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y);
debugInfo->setCaption(debugStream.str());
debugInfo->adjustSize();
+
+ guiGraphics->_endDraw();
}