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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-15 11:32:09 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-15 11:32:09 +0000 |
commit | aa42c03c8a6b10d4fac03143f06811d94a253270 (patch) | |
tree | 09a497a8a55b7bb0e071dc17db05b53eefe6677e /src/graphic/graphic.cpp | |
parent | 6c1e52274a4842ea1ab24ed6a1fd19c6126597b7 (diff) | |
download | mana-aa42c03c8a6b10d4fac03143f06811d94a253270.tar.gz mana-aa42c03c8a6b10d4fac03143f06811d94a253270.tar.bz2 mana-aa42c03c8a6b10d4fac03143f06811d94a253270.tar.xz mana-aa42c03c8a6b10d4fac03143f06811d94a253270.zip |
Solved stats window problem with updating variable and sending stat update.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 32 |
1 files changed, 10 insertions, 22 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 7678506b..1759f72a 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -48,6 +48,7 @@ InventoryWindow *inventoryWindow; NpcListDialog *npcListDialog; NpcTextDialog *npcTextDialog; SkillDialog *skillDialog; +StatsWindow *statsWindow; void ChatListener::action(const std::string& eventId) { @@ -183,6 +184,10 @@ GraphicEngine::GraphicEngine() { skillDialog = new SkillDialog(); skillDialog->setVisible(false); + statsWindow = new StatsWindow(); + statsWindow->setVisible(false); + + // Give focus to the chat input chatInput->requestFocus(); @@ -221,6 +226,7 @@ GraphicEngine::~GraphicEngine() { delete npcListDialog; delete npcTextDialog; delete skillDialog; + delete statsWindow; delete tileset; delete monsterset; @@ -252,11 +258,11 @@ void GraphicEngine::refresh() { if (tile0 < 600) { tileset->spriteset[tile0]->draw(buffer, - i * 32 - offset_x, j * 32 - offset_y); + i * 32 - offset_x, j * 32 - offset_y); } if (tile1 > 0) { //&& tile1 < 600 tileset->spriteset[tile1]->draw(buffer, - i * 32 - offset_x, j * 32 - offset_y); + i * 32 - offset_x, j * 32 - offset_y); } } @@ -460,27 +466,9 @@ void GraphicEngine::refresh() { chatlog.chat_draw(buffer, 8, font); - /* - if (show_skill_dialog) { - update_skill_dialog(); - } - - if (show_skill_list_dialog) { - if (gui_update(skill_list_player) == 0) { - int ret = shutdown_dialog(skill_list_player); - if (ret == 1) { - if (char_info->skill_point > 0) { - WFIFOW(0) = net_w_value(0x0112); - WFIFOW(2) = net_w_value( - get_skill_id(skill_list_dialog[3].d1)); - WFIFOSET(4); - } - } else if(ret == 2) { - show_skill_list_dialog = false; - } - } + if (statsWindow->isVisible()) { + statsWindow->update(); } - */ // Update character status display statusWindow->update(); |