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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-17 21:19:42 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-17 21:19:42 +0000 |
commit | cf4a6be42ce03dde0caea52032f0403f3f96781a (patch) | |
tree | e57fb325ab5d8962235af10992ff11d163d22d51 /src/game.h | |
parent | d6047de8171b3a6c2afd2197dc460e954057494d (diff) | |
download | mana-cf4a6be42ce03dde0caea52032f0403f3f96781a.tar.gz mana-cf4a6be42ce03dde0caea52032f0403f3f96781a.tar.bz2 mana-cf4a6be42ce03dde0caea52032f0403f3f96781a.tar.xz mana-cf4a6be42ce03dde0caea52032f0403f3f96781a.zip |
Improve key input some more.
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 8 |
1 files changed, 0 insertions, 8 deletions
@@ -64,14 +64,6 @@ extern volatile int tick_time; extern int server_tick; /** - * Handle a key press. - * - * @return <code>true</code> when the key is used, <code>false</code> - * otherwise. - */ -bool handle_key(int unicode, int scancode); - -/** * Main game loop */ void game(); |