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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 16:46:06 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 16:46:06 +0200 |
commit | 914d3de7c324cb1ec456892702689718352a7842 (patch) | |
tree | eb05c251adb6f012a40f3d7de4eb42ab854b7d94 /src/game.h | |
parent | faf0a45d6b8b85acd2836cf5e8e7f7c5b161931d (diff) | |
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First pass on removing tile hard coded values.
Every files has been checked against the hard coded
32 values except the map.cpp file.
I also added convenience functions in the Game class,
centralized the default item icon size, and removed two
unused defines in being.cpp.
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -67,6 +67,12 @@ class Game const std::string &getCurrentMapName() { return mMapName; } + /** + * Convenience functions used to get the current tile width and height. + */ + int getCurrentTileWidth() const; + int getCurrentTileHeight() const; + private: int mLastTarget; bool mDisconnected; |