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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-03-23 01:27:13 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-03-23 01:27:13 +0000 |
commit | 9dd811b55587aeb76344b835006cb4a01601bb5d (patch) | |
tree | bd297391e264a09ce8467bcf780927a4cef09991 /src/game.cpp | |
parent | bd8a35eca8c2fa6eb33e7d9219e3fa4d287a2059 (diff) | |
download | mana-9dd811b55587aeb76344b835006cb4a01601bb5d.tar.gz mana-9dd811b55587aeb76344b835006cb4a01601bb5d.tar.bz2 mana-9dd811b55587aeb76344b835006cb4a01601bb5d.tar.xz mana-9dd811b55587aeb76344b835006cb4a01601bb5d.zip |
Merged revisions 3823,3825-3826,3829,3831-3839,3841-3842 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3823 | crush_tmw | 2007-12-28 19:36:58 +0100 (Fri, 28 Dec 2007) | 1 line
Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept.
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r3826 | crush_tmw | 2007-12-30 01:02:14 +0100 (Sun, 30 Dec 2007) | 1 line
Added a key for targeting the nearest player character based on patches by Trinexx. Some mapping fixes at snake dungeon map.
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r3839 | the_enemy | 2008-01-13 17:28:50 +0100 (Sun, 13 Jan 2008) | 1 line
Fixed non-default location music loading
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r3842 | crush_tmw | 2008-01-14 11:48:13 +0100 (Mon, 14 Jan 2008) | 1 line
ixed an error in Davids last commit (couldn't compile that way).
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Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index e07a70bd..985b7ddc 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -767,9 +767,20 @@ void Game::handleInput() player_node->setWalkingDir(direction); + // Target the nearest player if 'q' is pressed + if (keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER)) + { + Being *target = + beingManager->findNearestLivingBeing(player_node, 20, Being::PLAYER); + + if (target) + { + player_node->setTarget(target); + } + } + // Target the nearest monster if 'a' pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ) - //if (keys[SDLK_a]) + if (keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST)) { Being *target = beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); |