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authorJared Adams <jaxad0127@gmail.com>2009-02-24 20:33:57 -0700
committerJared Adams <jaxad0127@gmail.com>2009-02-24 20:33:57 -0700
commit4643ac4b683fff89164f7a1cfa0cd1a15797fb28 (patch)
treee2801b8fa3e54b08b9b2bf5f7c71cf17294d7e2f /src/game.cpp
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Fix handling of next and close packets
If we aren't talking with the NPC that they originate from, just send off the next dialog packet, as empty dialogs don't help. This prevents problems with ivisible NPCs that just send close (which was ignored by older clients anyways).
Diffstat (limited to 'src/game.cpp')
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