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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-11-14 10:28:49 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-11-14 10:28:49 +0000
commit19eaabe57c3efb6b6b8b7bd9bcde8277c71a485d (patch)
tree647afb8c16e1938031932b5c7ddfc418d3ec14a6 /src/game.cpp
parent69c147510bce9aa24be5ddcb3d050a5d52e3abe7 (diff)
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Experimented with non-stuck gaming when talking to NPCs.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b4887f5b..4bf42a2d 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -673,7 +673,6 @@ void Game::handleInput()
}
// Moving player around
if (player_node->mAction != Being::DEAD &&
- current_npc == 0 &&
!chatWindow->isFocused())
{
// Get the state of the keyboard keys