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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-11-14 10:28:49 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-11-14 10:28:49 +0000 |
commit | 19eaabe57c3efb6b6b8b7bd9bcde8277c71a485d (patch) | |
tree | 647afb8c16e1938031932b5c7ddfc418d3ec14a6 /src/game.cpp | |
parent | 69c147510bce9aa24be5ddcb3d050a5d52e3abe7 (diff) | |
download | mana-19eaabe57c3efb6b6b8b7bd9bcde8277c71a485d.tar.gz mana-19eaabe57c3efb6b6b8b7bd9bcde8277c71a485d.tar.bz2 mana-19eaabe57c3efb6b6b8b7bd9bcde8277c71a485d.tar.xz mana-19eaabe57c3efb6b6b8b7bd9bcde8277c71a485d.zip |
Experimented with non-stuck gaming when talking to NPCs.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index b4887f5b..4bf42a2d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -673,7 +673,6 @@ void Game::handleInput() } // Moving player around if (player_node->mAction != Being::DEAD && - current_npc == 0 && !chatWindow->isFocused()) { // Get the state of the keyboard keys |