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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-20 14:29:05 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-20 14:29:05 +0000 |
commit | 292f3e50a59b06bf129893b352466d7d54fa3d71 (patch) | |
tree | 7150b66c08c3dd83e79baef52332922ba3ab324d /src/game.cpp | |
parent | 0c90838cef0d75e14097dc66c6b5210eef976029 (diff) | |
download | mana-292f3e50a59b06bf129893b352466d7d54fa3d71.tar.gz mana-292f3e50a59b06bf129893b352466d7d54fa3d71.tar.bz2 mana-292f3e50a59b06bf129893b352466d7d54fa3d71.tar.xz mana-292f3e50a59b06bf129893b352466d7d54fa3d71.zip |
Fixed selection of player character and implemented sending of game and chat
server tokens. It gets you in the game (or what's left of it), but not on any
map yet.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 2f62148c..b6428103 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -277,7 +277,6 @@ Game::Game(Network *network): // Initialize beings beingManager->setPlayer(player_node); player_node->setNetwork(network); - engine->changeMap(map_path); Joystick::init(); // TODO: The user should be able to choose which one to use |