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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-18 12:20:33 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-18 12:20:33 +0000
commit05e45f0619982c0e1d8db1dd1db0d8ab9cbd7833 (patch)
treeb502cd7f6f302f4bea538399deecb60a0ad5ced2 /src/game.cpp
parent6c7e3f28ef63310d7635bfdaf9802b950d6db73e (diff)
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- New hat
- New way of loading monstersets - New monsters
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b0fcd7e8..753b5a34 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -686,6 +686,7 @@ void do_parse() {
if (being == NULL) {
being = new Being();
being->id = RFIFOL(2);
+ being->job = RFIFOW(14);
add_node(being);
}
@@ -707,6 +708,7 @@ void do_parse() {
if (being == NULL) {
being = new Being();
being->id = RFIFOL(2);
+ being->job = RFIFOW(14);
add_node(being);
}
@@ -731,6 +733,7 @@ void do_parse() {
if (being == NULL) {
being = new Being();
being->id = RFIFOL(2);
+ being->job = RFIFOW(14);
add_node(being);
}