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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 01:20:48 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 01:20:48 +0000
commit78ab0ec914d3c5a97f162905afb3dede53f8b9ed (patch)
tree53e386c28d5621535c76c35c20f28b7dd6235ee3 /src/game.cpp
parent3bd2abeeffe9fb9b23293975b159ee2ddc868e5b (diff)
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Use std::auto_ptr in some places.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp56
1 files changed, 22 insertions, 34 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c1c81c67..10d87d12 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -180,7 +180,7 @@ void createGuiWindows(Network *network)
//newSkillWindow = new NewSkillDialog();
setupWindow = new Setup();
minimap = new Minimap();
- equipmentWindow = new EquipmentWindow(player_node->mEquipment);
+ equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
chargeDialog = new ChargeDialog();
tradeWindow = new TradeWindow(network);
//buddyWindow = new BuddyWindow();
@@ -250,7 +250,17 @@ void destroyGuiWindows()
}
Game::Game(Network *network):
- mNetwork(network)
+ mNetwork(network),
+ mBeingHandler(new BeingHandler()),
+ mBuySellHandler(new BuySellHandler()),
+ mChatHandler(new ChatHandler()),
+ mEquipmentHandler(new EquipmentHandler()),
+ mInventoryHandler(new InventoryHandler()),
+ mItemHandler(new ItemHandler()),
+ mNpcHandler(new NPCHandler()),
+ mPlayerHandler(new PlayerHandler()),
+ mSkillHandler(new SkillHandler()),
+ mTradeHandler(new TradeHandler())
{
createGuiWindows(network);
engine = new Engine(network);
@@ -276,42 +286,20 @@ Game::Game(Network *network):
joystick = new Joystick(0);
}
- mBeingHandler = new BeingHandler();
- mBuySellHandler = new BuySellHandler();
- mChatHandler = new ChatHandler();
- mEquipmentHandler = new EquipmentHandler();
- mInventoryHandler = new InventoryHandler();
- mItemHandler = new ItemHandler();
- mNpcHandler = new NPCHandler();
- mPlayerHandler = new PlayerHandler();
- mSkillHandler = new SkillHandler();
- mTradeHandler = new TradeHandler();
-
- network->registerHandler(mBeingHandler);
- network->registerHandler(mBuySellHandler);
- network->registerHandler(mChatHandler);
- network->registerHandler(mEquipmentHandler);
- network->registerHandler(mInventoryHandler);
- network->registerHandler(mItemHandler);
- network->registerHandler(mNpcHandler);
- network->registerHandler(mPlayerHandler);
- network->registerHandler(mSkillHandler);
- network->registerHandler(mTradeHandler);
+ network->registerHandler(mBeingHandler.get());
+ network->registerHandler(mBuySellHandler.get());
+ network->registerHandler(mChatHandler.get());
+ network->registerHandler(mEquipmentHandler.get());
+ network->registerHandler(mInventoryHandler.get());
+ network->registerHandler(mItemHandler.get());
+ network->registerHandler(mNpcHandler.get());
+ network->registerHandler(mPlayerHandler.get());
+ network->registerHandler(mSkillHandler.get());
+ network->registerHandler(mTradeHandler.get());
}
Game::~Game()
{
- delete mBeingHandler;
- delete mBuySellHandler;
- delete mChatHandler;
- delete mEquipmentHandler;
- delete mInventoryHandler;
- delete mItemHandler;
- delete mNpcHandler;
- delete mPlayerHandler;
- delete mSkillHandler;
- delete mTradeHandler;
-
delete engine;
delete player_node;
destroyGuiWindows();