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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-21 21:27:59 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-21 21:27:59 +0000
commit58ffdbff028f763451f471639c6aecc530ca4d94 (patch)
treed2a2a3de9eb52ea25e6b4f361dbe64eaba309666 /src/game.cpp
parentf7e4e3acb009dc09dffc98ff7b59b0260e7ecc28 (diff)
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Some cleanups and button, radiobutton and checkbox now take into account
disabled status.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 660dc502..15c730f1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -47,9 +47,9 @@ unsigned char keyb_state;
volatile int tick_time;
volatile bool action_time = false;
int server_tick;
-extern unsigned char screen_mode;
int fps = 0, frame = 0, current_npc = 0;
bool displayPathToMouse = false;
+int startX = 0, startY = 0;
OkDialog *deathNotice = NULL;
@@ -140,8 +140,8 @@ void do_init()
// Initialize beings
player_node = new Being();
player_node->id = account_ID;
- player_node->x = x;
- player_node->y = y;
+ player_node->x = startX;
+ player_node->y = startY;
player_node->speed = 150;
player_node->setHairColor(char_info->hair_color);
player_node->setHairStyle(char_info->hair_style);