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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-10-09 19:42:13 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-10-09 19:42:13 +0000 |
commit | 3fe1772b1e00344365e3cf8204225be19925b9e5 (patch) | |
tree | 0f66dddac8e14787096c01368611efa53f453134 /src/game.cpp | |
parent | 8cc0423b0c0aaa5dd9e91f673a691e5e634988c1 (diff) | |
download | mana-3fe1772b1e00344365e3cf8204225be19925b9e5.tar.gz mana-3fe1772b1e00344365e3cf8204225be19925b9e5.tar.bz2 mana-3fe1772b1e00344365e3cf8204225be19925b9e5.tar.xz mana-3fe1772b1e00344365e3cf8204225be19925b9e5.zip |
Merged the movement branch into trunk
I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index e2343f39..fb434be2 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -580,8 +580,9 @@ void Game::handleInput() switch (tKey) { case KeyboardConfig::KEY_PICKUP: { - Uint16 x = player_node->mX / 32; - Uint16 y = player_node->mY / 32; + const Vector &pos = player_node->getPosition(); + Uint16 x = (int) pos.x / 32; + Uint16 y = (int) pos.y / 32; FloorItem *item = floorItemManager->findByCoordinates(x, y); @@ -754,7 +755,9 @@ void Game::handleInput() // Get the state of the keyboard keys keyboard.refreshActiveKeys(); - Uint16 x = player_node->mX / 32, y = player_node->mY / 32; + const Vector &pos = player_node->getPosition(); + Uint16 x = (int) pos.x / 32; + Uint16 y = (int) pos.y / 32; unsigned char direction = 0; |