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author | peavey <peavey@inspircd.org> | 2009-05-10 23:56:13 +0200 |
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committer | peavey <peavey@inspircd.org> | 2009-05-10 23:56:13 +0200 |
commit | 4c36de64284c060f2fbe097844e5ac24b354a4f5 (patch) | |
tree | 50db3a3b6a251f11a1a1e95dc9820f6259b01c01 /src/game.cpp | |
parent | c60567fe343d54388deafa1fe864d77dc311c151 (diff) | |
download | mana-4c36de64284c060f2fbe097844e5ac24b354a4f5.tar.gz mana-4c36de64284c060f2fbe097844e5ac24b354a4f5.tar.bz2 mana-4c36de64284c060f2fbe097844e5ac24b354a4f5.tar.xz mana-4c36de64284c060f2fbe097844e5ac24b354a4f5.zip |
Remove 'attack key targets' which was merged in from aethyra. If the botters want a combined key that does both target and attack for athena we could add a such, but its annoying when you play in an active style.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/src/game.cpp b/src/game.cpp index d3ca2e7c..b56cbdde 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -920,19 +920,8 @@ void Game::handleInput() if (keyboard.isKeyActive(keyboard.KEY_ATTACK) || (joystick && joystick->buttonPressed(0))) { - Being *target = NULL; - - bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET); - // A set target has highest priority - if (!player_node->getTarget()) - { - Uint16 targetX = x, targetY = y; - - // Only auto target Monsters - target = beingManager->findNearestLivingBeing(targetX, targetY, - 20, Being::MONSTER); - } - player_node->attack(target, newTarget); + if (player_node->getTarget()) + player_node->attack(player_node->getTarget(), true); } #endif |