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authorStefan Dombrowski <stefan@uni-bonn.de>2010-09-13 14:19:11 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2010-09-13 14:19:11 +0200
commitaf176c1f344a78a352ecaa6f252054f5ac38ec73 (patch)
treec4f42886095ca9e2d114e9b403977e6db3cc2cd1 /src/game.cpp
parente93253b36b73d7335d98a3c73d532a1bbd7212a5 (diff)
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Avoid loading non-existing music and minimaps
Reviewed-by: Thorbjorn
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 026b0017..8e856dc0 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -958,7 +958,12 @@ void Game::changeMap(const std::string &mapPath)
std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : "";
std::string newMusic = newMap ? newMap->getMusicFile() : "";
if (newMusic != oldMusic)
- sound.playMusic(newMusic);
+ {
+ if (newMusic.empty())
+ sound.stopMusic();
+ else
+ sound.playMusic(newMusic);
+ }
delete mCurrentMap;
mCurrentMap = newMap;